Halo 4 Forerunner Sequences

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'''[[Halo 4 bits|< Back to Halo 4 bits]]'''
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'''[[Halo 4 bits|< Back to Halo 4 bits]] / [[Halo 4 SecOp Dialogue|SecOp Dialogue]]'''
 
== Forerunner Sequences ==
 
== Forerunner Sequences ==
 
{|align="right"
 
{|align="right"
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__TOC__
 
__TOC__
 
Based on the Forerunner character set used on Halo Waypoint, characters have been discovered embedded in various media releases, as well as in-game content.
 
Based on the Forerunner character set used on Halo Waypoint, characters have been discovered embedded in various media releases, as well as in-game content.
* Sequence label is defined by 9 'bits', though only some are confirmed (dot spacing isn't definitive in each), allowing glyphs (by position number) and sequences to be expressed as hex strings (even encoded/hidden as ascii bytes)
+
 
* Current sequences, connected where possible (*=confirmed)
+
Each "Linear Jigsaw" (LJ) sequence label is defined by 9 'bits', allowing glyphs number and location and full sequences to be expressed as a series of numbers, specifically as hex strings
*: '''0x0100 [100000000] = [[:Image:Halo4-Classified-Sequence-1.jpg|T-5-C-E-6-K-V-3-R-8 = 0x1E060D0F071520041C09]]'''
+
* Current LJ sequences, puzzle pieces connected where known (*=confirmed labels)
*: '''0x0008 [000001000] = [[:Image:Halo4-Classified-Sequence-0001.jpg|1-U-K-3-C-V-Y-J-Z-M = 0x021F15040D2023142417]]'''
+
*: Click a code for its visual Classified Terminal unlocking guide
*: '''0x0180*[110000000] = [[:Image:Halo4-Classified-Sequence-2.jpg|M-N-7-V-K-C-Z-P-?-Q = 0x17180820150D241A251B]]'''
+
'''0x0004*[000000100] = [[:Image:Halo4-Classified-Sequence-0001.jpg|1-U-K-3-C-V-Y-J-Z-M = 0x021F15040D2023142417]]''' (Requiem Archive I / Spec - Shoulders)
*: '''0x0060 [001100000] = [[:Image:Halo4-Classified-Sequence-02.jpg|9-W-E-6-2-1-K-N-8-F = 0x0A210F07030215180910]]'''
+
'''0x0026*[000100110] = [[:Image:Halo4-Classified-Sequence-WP1.jpg|3-V-G-R-Z-J-I-B-S-6 = 0x0420111C2414020C1D07]]''' (Requiem Archive I / Spec - Torso)
*: '''0x00F0 [010101010] = [[:Image:Halo4-Classified-Sequence-4.jpg|Q-2-3-9-S-F-2-P-G-Z = 1B03040A1D10031A1124]]'''
+
'''0x0028*[000101000] = [[:Image:Halo4-Classified-Sequence-02.jpg|9-W-E-6-2-1-K-N-8-F = 0x0A210F07030215180910]]''' (Section 3 Archive / Wiseguy)
*: '''0x0058 [001011000] = [[:Image:Halo4-Classified-Sequence-0102.jpg|M-0-D-K-E-?-E-M-Q-C = 17010E150F250F171B0D]]'''
+
'''0x0045*[001000101] = [[:Image:Halo4-Classified-Sequence-0102.jpg|M-0-D-K-E-?-E-M-Q-C = 0x17010E150F250F171B0D]]''' (Section 3 Archive / Day 1)
*: '''0x0045*[001000101] = M-1-_-_-_-_-_-_-_-_'''
+
'''0x0070*[001110000] = [[:Image:Halo4-Classified-Sequence-0070.jpg|W-Q-6-F-2-Y-1-M-1-P = 0x211B071003230217021A]]''' (Requiem Archive II / Spec - Torso)
*: '''extra) [[:Image:Halo4-Classified-Sequence-WP1.jpg|3-V-G-R-Z-J-I-B-S-6 = 0420111C2414020C1D07]]'''
+
'''0x00AA*[010101010] = [[:Image:Halo4-Classified-Sequence-4.jpg|Q-2-3-9-S-F-2-P-G-Z = 0x1B03040A1D10031A1124]]''' (Requiem Archive I / Spec - Helmet)
* Unlocking guides [[#Completed Classified Sequences|displayed visually below]]
+
'''0x0100*[100000000] = [[:Image:Halo4-Classified-Sequence-1.jpg|T-5-C-E-6-K-V-3-R-8 = 0x1E060D0F071520041C09]]''' (Section 3 Archive / ONI)
 +
'''0x0108 [100001000] = [[:Image:Halo4-Classified-Sequence-0108.jpg|8-P-X-X-1-S-M-I-Q-U = 0x091A2222021D17131B1F]]''' (Requiem Archive II / Spec - Helmet)
 +
'''0x0180*[110000000] = [[:Image:Halo4-Classified-Sequence-2.jpg|M-N-7-V-K-C-Z-P-?-Q = 0x17180820150D241A251B]]''' (Requiem Archive II / Spec - Shoulders)
 +
'''0x01E0*[111100000] = [[:Image:Halo4-Classified-Sequence-01E0.jpg|1-K-3-G-7-N-1-7-L-L = 0x02150311081802081616]]''' (Section 3 Archive / Curious)
 +
'''                    [[:Image:Halo4-Classified-Sequence-LASO.jpg|E-P-G-R-O-I-V-I-D-R = 0x0F1A111C191320130D1C]]''' (LASO)
 +
* Code unlocking guides on the Classified terminal [[#Completed LJ Sequences|displayed visually below]] (via [http://www.HaloWaypoint.com/en-us/Classified HaloWaypoint.com/en-us/Classified] or via HaloWaypoint on Xbox Live)
 +
 
 
* Glyph number / transcription key
 
* Glyph number / transcription key
 
   1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
 
   1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
 
  ''' 0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  ?'''
 
  ''' 0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  ?'''
 
  01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25
 
  01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25
 +
* Single glyphs can be identified by 4 bytes - the LJ code (eg 0x0180), the position (1-10, or 0x01-0x0A in hex) and glyph # (1-37, or 0x01-0x25 in hex)
 +
*: ''for example, 0x0045117 defines glyph #0x17 (or #23) in slot 1 of LJ 0045''
  
* Much of the puzzle reveals were posted by entities, AIs named '''Sec3OP36516, Sec3OP4243, and HydrAi''' on the HaloWaypoint.com forum and IRC chat.
+
* Much of the puzzle reveals were posted by entities, AIs named '''Sec3OP36516, Sec3OP4243, and HydrAi''' on the HaloWaypoint.com forum and IRC chat. See '''[[Halo 4 SecOp Dialogue]]'''
  
 
=== Linear Jigsaw ===
 
=== Linear Jigsaw ===
==== Sequence 1 ====
+
==== Sequence 0x0004 ====
 +
'''Dot Code: 000000100'''
 +
----
 +
* Posted as a HaloWaypoint article, tagged [http://www.halowaypoint.com/en-us/universe/detail/a9e80d2f-0461-4682-abb3-7f8bf8be96bc classified]
 +
*: [[Image:Halo4-Waypoint-puzzle1.png|250px]]
 +
 
  
[[File:Halo4-classified-aussiedashboardglyph.jpg|right]]
 
'''Xbox Live Dashboard - T'''
 
* Captured from an XBL dashboard in Australia
 
 
<br clear="both">
 
<br clear="both">
 +
==== Sequence 0x0026 ====
 +
'''Dot Code: 000100110'''
 
----
 
----
[[Image:Halo4-EvilAwakens121022.jpg|right|170px]]
+
* Waypoint Puzzle - align icons in order of difficulty; resulting glyph order is solution
'''Oct 22 Newsletter - 5'''
+
 
* [http://view.engage.xbox.com/?j=fea416717666077d75&m=feca167070610c7c&ls=fe6513797567077c7416&l=feb81c7877610d7a&s=fe1b1775736d0c787d1c70&jb=ff60127373&ju=fe6910707164067b7512&uid=7751595&tid=&r=0 Newsletter - Evil Awakens]
+
* Instructions:
+
*# <spoiler>Save the JPG linked by the icon in the footer.</spoiler>
+
*# <spoiler>Extract all binary data between "SEC3OP36516" text markers and save as a WAV file.</spoiler>
+
*# <spoiler>Load the WAV in a program that display spectrograms (eg [http://www.sonicvisualiser.org Sonic Visualiser]), the result is the image below:</spoiler>
+
 
<br clear="both">
 
<br clear="both">
 +
==== Sequence 0x0028 ====
 +
'''Dot Code: 000101000'''
 
----
 
----
[[Image:Halo4-Vidoc121014.jpg|right]]
+
{|align="right"
'''Oct 14 Vidoc, Making Halo 4: Infinity Multiplayer - C'''
+
|align="right"|[[Image:W-Glyph.jpg|150px]][[Image:6-Glyph.jpg|150px]][[Image:2-Glyph.jpg|150px]]<br>[[Image:1-Glyph.jpg|150px]][[Image:8-Glyph.jpg|150px]]
* [http://www.youtube.com/watch?v=zmOoGucyMNg Youtube]
+
|-
 +
|align="right"|Glyphs #33, 7, 3, 2, 9<br>Hex: 21, 07, 03,02, 09<br>Alpha: W, 6, 2, 1, 8
 +
|}
 +
'''Halo 4 Terminal - W 6 2 1 8'''
 +
* At the end of the last terminal, "Cryptum", five new symbols are shown
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''? - E'''
+
'''? - 9'''
 +
 
 
<br clear="both">
 
<br clear="both">
 
----
 
----
[[Image:Halo4-SpOpsTrailer-glyph.jpg|right|170px]]
+
'''? - E'''
'''Oct 29 Trailer - 6'''
+
 
* [http://youtube.com/watch?v=c85ywt27ybM Spartan Ops Trailer 1]
+
*: p1) At the end of the trailer is a single frame with the ONI symbol, and when viewed and enhanced contains a faint outline of a puzzle piece.
+
*: p2) Near the end of the trailer at the title sequence, there's a quiet audio squeal<ref>Thanks to Seraph XXVII at [http://carnage.bungie.org/haloforum/halo.forum.pl?read=1160994 HBO])</ref>. This is another spectrogram, which when analyzed produces the following symbol, combined below with the puzzle frame:
+
 
<br clear="both">
 
<br clear="both">
 
----
 
----
[[Image:Halo4-Bulletin121017-classified.png|right]]
+
'''? - K'''
'''Oct 17 Bulletin - K'''
+
 
* [http://blogs.halowaypoint.com/Headlines/post/2012/10/17/The-Halo-Bulletin-101712-.aspx Bulletin]
+
 
<br clear="both">
 
<br clear="both">
 
----
 
----
[[File:V-Glyph.jpg|right]]
+
'''? - N'''
'''Nov 2 Bulletin - V'''
+
 
* (continuing from above) The "oni.gly" reference becomes another URL:
+
*: '''http://download.halowaypoint.com/content/waypoint/assets/images/mc3-mc4-mc5-mc4-mc6-mc5-mc4-mc3/oni.gly'''
+
* When viewed with a hex editor, the file appears to be a WAV formatted file. Interleaved with the WAV data, however, are null (00) value bytes. Removing the WAV syntax segments and these null bytes produces a hidden GIF file, which contains the glyph for "V":
+
 
<br clear="both">
 
<br clear="both">
 
----
 
----
[[Image:Halo4-Newsletter121016.jpg|right|170px]]
+
'''? - F'''
'''Oct 16 Newsletter - 3'''
+
* [http://view.engage.xbox.com/?j=fe9d16717764067a71&m=feca167070610c7c&ls=fe6512707d65077f7116&l=feb81c7877610d7a&s=fe1f1774736d037d7d1679&jb=ff951579&ju=fe5f10707563037d7d12&uid=82648354&tid=&r=0 Email, web version]
+
<br clear="both">
+
----
+
[[File:Halo4-classified-xblxhalo4productglyph.png|right]]
+
'''Xbox Live Halo 4 Marketplace - R'''
+
* Located in the Halo 4 product page of Xbox Live between loading screens<ref>Found by TG MLPDashie [https://forums.halowaypoint.com/yaf_postsm1666550_Decrypting-Section-3---UPDATE-11-07a.aspx#post1666550]</ref>
+
<br clear="both">
+
----
+
[[Image:Halo4-FBImage121018.jpg|right]]
+
'''Oct 18 Facebook Image - 8'''
+
* [http://www.facebook.com/photo.php?fbid=10151247584606023&set=a.10150575545216023.434660.16547831022&type=1&theater image]
+
  
<br clear="both">
 
==== Sequence 0001 ====
 
* Posted as a HaloWaypoint article, tagged [http://www.halowaypoint.com/en-us/universe/detail/a9e80d2f-0461-4682-abb3-7f8bf8be96bc classified]
 
*: [[Image:Halo4-Waypoint-puzzle1.png|250px]]
 
 
<br clear="both">
 
==== Sequence 0x0180 ====
 
 
'''? - M'''
 
  
 
<br clear="both">
 
<br clear="both">
 +
==== Sequence 0x0045 ====
 +
'''Dot Code: 001000101''' ''(full code provided via HydrAi)''
 
----
 
----
[[Image:Halo4-FRpiece-SpOps-Sniperally.jpg|right|150px]]
+
'''HydrAi via HaloWaypoint - M'''
'''Spartan Ops - N'''
+
* Revealed as "00-45-01-17"
* The glyph for "N" can be found in the Spartan Ops level ''Sniper Ally''.
+
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''Brute Forced - 7'''
+
'''HydrAi - 0'''
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
[[Image:Halo4-FRpiece-Guidebook.jpg|right|150px]]
+
[[Image:Halo4-Sec0p-0102D.jpg|right|150px|thumb|Glyph #14, 0E, "D"]]
'''Halo 4 Guidebook - V'''
+
'''IRC - D'''
* The glyph for "V" is located in the guidebook<ref>Source, [http://imgur.com/TPvB5 imgur]</ref>
+
* In IRC, Sec0P36516 posted a hex code follow by "UP FROM Pb"
 +
* Pb is Lead, element 82. Subtract 82 from each hex produces base64, which becomes a [https://skydrive.live.com/redir?resid=9B8D6B83F65A8140!106&authkey=!AIBvcV94PHSzFDw skydrive url]
 +
* Download SLEUTH.HYD to reveal base64
 +
* Base64 becomes hex, decodes to base64, decodes to...
 +
* ...resulting in the '''"D"''' puzzle piece PNG
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
[[Image:Halo4-FRpiece-SpOps-Sacred.jpg|right|150px]]
+
'''? - K'''
'''Spartan Ops - K'''
+
* The glyph for "K" can be found in the Spartan Ops level ''Secred''.<ref>Thanks to EnragedTemplar, [http://imgur.com/Och66 imgur]</ref>
+
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
[[Image:Halo4-Bulletin121102-piece2.jpg|right|170px]]
+
'''HydrAi - E'''
'''Nov 2 Bulletin - C'''
+
* (continuing from above) Secondly, there is an image linked in the source call "empty.png". Open the file and adjust the brightness to reveal the text:
+
*:'''..\images\mc?-???-???-???-???-???-???-???\classified.mp4'''
+
*Additionally, the above web page source includes a very large collection of comments, implying it should be ignored. But in the center of this suspicious pattern is a base-64 string:
+
*:'''TVRoZAAAAAYAAAABA8BNVHJrAAAAbQD/IAEAAP8DFS8vQ0xBU1NJRklFRC8vRT1tYzMvLwDAWwCQNECWQIA0AACQNkCHQIA2AACQN0CHQIA3AACQNkCHQIA2AACQOUCHQIA5A<br>ACQN0CHQIA3AACQNkCWQIA2AACQNECeAIA0AAD/LwA='''
+
*Converted to a binary string, the base-64 becomes a MIDI file, playing the classic Halo monk theme. Embedded inside the binary, however, is the phrase:
+
*:'''//CLASSIFIED//E=mc3//'''
+
*Following the note progression in the tune, applied to the mc??? path, a new URL and MP4 file is discovered:
+
*:'''http://download.halowaypoint.com/content/waypoint/assets/images/mc3-mc4-mc5-mc4-mc6-mc5-mc4-mc3/classified.mp4'''
+
*Extracting the audio stream and performing another spectrogram produces two images, one of which is a Forerunner glyph:
+
:[[Image:Halo4-Bulletin121102-onigly.jpg|175px]]
+
* Additionally, one frame in the classified.mp4 includes additional information:
+
:[[Image:Halo4-Bulletin121102-terminals.png|300px]]
+
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
[[Image:Halo4-FRpiece-SpOps-Core.jpg|right|150px]]
+
'''HydrAi - A/E'''
'''Spartan Ops - Z'''
+
* The glyph for "Z" can be found in the Spartan Ops level ''Core''.<ref>Source, [http://imgur.com/41aFh imgur]</ref>
+
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
[[Image:Halo4-FRpiece-SpOps-Cleanup.jpg|right|150px]]
+
'''HydrAi - E'''
'''Spartan Ops - P'''
+
* The glyph for "P" can be found in the Spartan Ops level ''Clean Up''.<ref>Source, [http://imgur.com/l5lnD imgur]</ref>
+
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''Brute Forced - A/E'''
+
[[Image:Halo4-Sec0p-0102M.jpg|right|150px|thumb|Glyph #23, 17, "M"]]
 +
'''Forum post - M'''
 +
* '''Sec3OP36516''' posted the piece as ascii art [https://forums.halowaypoint.com/yaf_postsm1711516_Decrypting-Section-3---UPDATED-11-12.aspx#post1711516 here]
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
[[Image:Q-Glyph.jpg|right|150px]]
+
'''HydrAi - Q'''
'''Spartan Ops - Q'''
+
* The glyph for "Q" can be found in the Spartan Ops level ''The Challenge''.
+
  
 
<br clear="both">
 
<br clear="both">
 
==== Sequence 02 ====
 
 
{|align="right"
 
|align="right"|[[Image:6-Glyph.jpg|150px]][[Image:2-Glyph.jpg|150px]][[Image:1-Glyph.jpg|150px]]<br>[[Image:W-Glyph.jpg|150px]][[Image:8-Glyph.jpg|150px]]
 
|}
 
'''Halo 4 Terminal - W 6 2 1 8'''
 
* At the end of the last terminal, "Cryptum", five new symbols are shown
 
 
----
 
----
'''? - 9'''
+
'''HydrAi - C'''
  
<br clear="both">
 
----
 
'''? - E'''
 
  
 
<br clear="both">
 
<br clear="both">
 +
==== Sequence 0x0070 ====
 +
'''Dot Code: 001110000'''
 
----
 
----
'''? - K'''
+
'''Position 9: Glyph #2'''
 +
* 0x00700902 - [https://forums.halowaypoint.com/yaf_postsm1923551_--CLASSIFIED--SECTION-3-DECODING-CENTER.aspx#post1923551 puzzle: confusion, solution]
 +
 
 +
'''Alternate Glyph #2'''
 +
* Glyph #2 image / [https://forums.halowaypoint.com/yaf_postsm1908514_--CLASSIFIED--SECTION-3-DECODING-CENTER.aspx#post1908514 lesson: ludwig, solution]
  
<br clear="both">
 
 
----
 
----
'''? - N'''
+
'''Position (unknown): Glyph #7 "6"'''
 +
* Glyph #7 image / [https://forums.halowaypoint.com/yaf_postsm1960967_--CLASSIFIED--SECTION-3-DECODING-CENTER.aspx#post1960967 pi pattern kill] / [https://forums.halowaypoint.com/yaf_postsm1961625_--CLASSIFIED--SECTION-3-DECODING-CENTER.aspx#post1961625 ascii]
  
<br clear="both">
 
 
----
 
----
'''? - F'''
 
  
 
<br clear="both">
 
<br clear="both">
  
+
==== Sequence 0x00AA ====
==== Sequence 4 ====
+
'''Dot Code: 010101010'''
 
+
----
[[Image:Halo4-Bulletin121102-datapiece.jpg|right]]
+
[[Image:Halo4-Bulletin121102-datapiece.jpg|right|thumb|Glyph #27, 1B, "Q"]]
 
'''Nov 2 Bulletin - Q'''
 
'''Nov 2 Bulletin - Q'''
 
*[http://blogs.halowaypoint.com/Headlines/post/2012/11/01/The-Halo-Bulletin-11112-.aspx Bulletin]
 
*[http://blogs.halowaypoint.com/Headlines/post/2012/11/01/The-Halo-Bulletin-11112-.aspx Bulletin]
Line 236: Line 201:
 
<br clear="both">
 
<br clear="both">
 
----
 
----
[[Image:Halo4-HardPlaceRock-glyph.jpg|right|170px]]
+
[[Image:Halo4-HardPlaceRock-glyph.jpg|right|170px|thumb|Glyph #3, 03, "2"]]
 
'''October 29 Tweet - 2'''
 
'''October 29 Tweet - 2'''
 
* [https://twitter.com/HaloWaypoint/status/263045203936571392 Tweet]:
 
* [https://twitter.com/HaloWaypoint/status/263045203936571392 Tweet]:
Line 259: Line 224:
 
<br clear="both">
 
<br clear="both">
 
----
 
----
[[Image:Halo4-Bulletin1225-BMPblue-fixed.png|right|170px]]
+
[[Image:Halo4-Bulletin1225-BMPblue-fixed.png|right|170px|thumb|Glyph #26, 1A, "P"]]
 
'''Oct 25 Bulletin - P'''
 
'''Oct 25 Bulletin - P'''
 
* [http://blogs.halowaypoint.com/Headlines/post/2012/10/25/The-Halo-Bulletin-102512-.aspx Bulletin]
 
* [http://blogs.halowaypoint.com/Headlines/post/2012/10/25/The-Halo-Bulletin-102512-.aspx Bulletin]
Line 302: Line 267:
  
 
<br clear="both">
 
<br clear="both">
==== Sequence 0102 ====
+
==== Sequence 0x0100 ====
 +
'''Dot Code: 100000000'''
 +
----
 +
[[File:Halo4-classified-aussiedashboardglyph.jpg|thumb|right|Glyph #30, 1E, "T"]]
 +
'''Xbox Live Dashboard - T'''
 +
* Captured from an XBL dashboard in Australia
 +
<br clear="both">
 +
----
 +
[[Image:Halo4-EvilAwakens121022.jpg|right|170px|thumb|right|Glyph #6, 06, "5"]]
 +
'''Oct 22 Newsletter - 5'''
 +
* [http://view.engage.xbox.com/?j=fea416717666077d75&m=feca167070610c7c&ls=fe6513797567077c7416&l=feb81c7877610d7a&s=fe1b1775736d0c787d1c70&jb=ff60127373&ju=fe6910707164067b7512&uid=7751595&tid=&r=0 Newsletter - Evil Awakens]
 +
* Instructions:
 +
*# <spoiler>Save the JPG linked by the icon in the footer.</spoiler>
 +
*# <spoiler>Extract all binary data between "SEC3OP36516" text markers and save as a WAV file.</spoiler>
 +
*# <spoiler>Load the WAV in a program that display spectrograms (eg [http://www.sonicvisualiser.org Sonic Visualiser]), the result is the image below:</spoiler>
 +
<br clear="both">
 +
----
 +
[[Image:Halo4-Vidoc121014.jpg|thumb|right|Glyph #13, 0D, "C"]]
 +
'''Oct 14 Vidoc, Making Halo 4: Infinity Multiplayer - C'''
 +
* [http://www.youtube.com/watch?v=zmOoGucyMNg Youtube]
 +
<br clear="both">
 +
----
 +
[[Image:Halo4-datanode-E-glyph.jpg|thumb|right|Glyph #15, 0F, "E"]]
 +
'''datanode file - E'''
 +
* Retrieve the '''datanode''' file with encrypted bytes.
 +
*# Post from Sec30P36516 contains:<br><blockquote>76\60\10 no<br>luap:A8CAFBATAkEAGBAIAQEAOBQRA8CAKAQDA8CAvAgCA0AAvAwLAoAANAgCA0AAsBQbAQHAoBgLAUGAsBQdAMHAwBQYAMGAlBQbAkGA0BQLAkDAzAwNAcGA5BwdAEHA3AQOAYGAhBwMAcGA3AgNAIHA3BQcAkGAnBANAsGAqBQMA8CAlBAbAUHAzBAcAEGAjBQZA0GApBAdAADAwAAMAADAvAAZAUGApBgZAkGAzBwcAEGAsBwYA8CAzBQZAcGAhBQbAkGAvAwcAQHAlBwcAMHAhBwLAQHAuBQaA8GAwBQeAEGA3BwLAQHAuBQZAQHAuBwbAMGAvAQbA8GAjBgLAQHAuBQaA8GAwBQeAEGA3BwbAwGAhBAaA4CAkBQYA8GAsBgbAcHAvBAZAoAANAgCA0AA6AgTA8EAJBAVAEEADBwTAwEAgAAVA4EAFBgUAIFAVBwQAACAFBARA8EAOBQQAQFABBARA8CAvAgCA0AAvAwLAoAANAwLAUEAEBwTA4EABBAVAEEAEBAIAICAFBATAUFATBAUAEEADBAIAUEANBQSAQFAiAAIAUEAIBAVAACAFBATAIEANBQQAIFADBwUA4EAVBAIA8EAUBAIAQFASBwTAYEAGBQRAACAHBgTAkEAPBwRA4EAPBAIAUEAIBAVAACAOBQSAACAFBwRAEEAHBgTAUEAgAQWAwEAFBAVAEEAJBARAUEANBQTAkEAgAAVAMFAVBQTAACAMBQRA4EAOBwTAMFASBQRAAFAgAATAwEABBAIAECAUBgUAUEAMBQQA8CAvAgCA0AAvAwLAoAANAwLAQEAFBQSAYEAJBwUAMFABBATAMEAvAwLAoAANAwLAUEAMBQSAYEAgAAVAIFABBAVAMFAvAAACIZY0FGZAABAEAgAxCBAAwKRAIAABAAAAABI01mZFZVQXBAACYrRGlkU</blockquote>
 +
*# Reverse bytes = base64 => WAV file
 +
*# Extract data segment of the WAV file (remove header and every other/null byte), reveals text:<br><blockquote>/START FILE/<br>//CLASSIFIED/<br>//<br>//ALERT! ALL PERSONNEL MUST IMMEDIATELY ENGAGE IN THE ONGOING EFFORT TO UNSCRAMBLE THE "TIME CAPSULE" DATANODE/<br>//<br>//DATANODE CURRENT LOCATION:<br>download.halowaypoint.com/content/waypoint/assets/images/classified/0000timecapsule/1jk4giqwr67g3af97qwyg739-timecapsule.html<br>//<br>//<br>/END FILE/</blockquote>
 +
*# The [http://download.halowaypoint.com/content/waypoint/assets/images/classified/0000timecapsule/1jk4giqwr67g3af97qwyg739-timecapsule.html linked "timecapsule" page] contains:<br><blockquote>/START FILE/<br>//CLASSIFIED/<br>//<br>//RECOVERED DATA NODE (HEAVILY ENCRYPTED):<br>//<br>[[Image:Halo4-timecapsule-scamble.png|300px]]//<br>[[Image:Halo4-timecapsule-lock.png]]<br>//<br>//<br>//(REQUIRES KEY FOR DECRYPTION)/ /END FILE/</blockquote>
 +
*# The Lock image links to [http://download.halowaypoint.com/content/waypoint/assets/images/classified/0000timecapsule/datanode the raw datanode file]
 +
* Determine the key required to decrypt the datanode
 +
*# A post by Sec0OP36516 contains:<br><blockquote>/STRT FL/////CLSSFD/////N STNDRD NCRYPTN PRTCLS ND PTTRNS////mblms r Ky. r y lkng fr ky? Fnd yr ky blw...//////ND FL/<br><br>AS;LKFJLQ4NRAJL;ASJZPOIJ4PJUNK89UF9832JRTLKMNFA./SD,MVCKFJG<br>NYT4RH7ARFLSZIMTN3...........4UI0YR86DFVFTYUHJUNKXIOCUVYSHWE4RKJLNMLK<br>VJZDXI7VYHA;FLIJ89DUFJSREGJDO...Z8VUJZDLIJFSDIFUA08DYUV7AWEHJF;LISJADVLKJZXDV89<br>0JLIFJ;EWLJMFASD0F98JSDIOVJMDKLDJGF[QOUJ-A8UJV.JFAJF34PJNS9ZDVHJ34JFS0V98J2JENAJVPAJI......ASFAFWEFHGT3GWGBSDVDSVAAFAA.....<br>......................................................................<br>..............................................................................</blockquote>
 +
*# The period after "A8UJV" is a link to [http://download.halowaypoint.com/content/waypoint/assets/images/classified/0000timecapsule/ahf32qhilkjzh-23a2jhlk2-77325ad2-6afg-intrigue.html the 'intrigue' page]
 +
*# The linked page contains:<br><blockquote>/START FILE/<br>//CLASSIFIED/<br>//<br>//WORK IN PROGRESS:<br>//<br>//<br>[[Image:Halo4-intrigue-download.png]]<br>//<br>//<br>/END FILE/</blockquote>
 +
*# The download image links to [http://download.halowaypoint.com/content/waypoint/assets/images/classified/0000timecapsule/f11a12ec-c62f4554-b3b28758-ff49b6f7.mp4 an MP4 file]. Meta headers contain: Title: "RECOVERED FRAGMENT", Artist: "ONI/SECTION3", Description: '''"ONI DECRYPTION KEY FORMAT: ../5124587109-reach-mia-key-format"'''
 +
*# a) One frame of the MP4 contains instructions:<br>[[Image:Halo4-intrigue-instructions.png|300px]]
 +
*# b) Following the meta Description, link to [http://download.halowaypoint.com/content/waypoint/assets/images/classified/0000timecapsule/5124587109-reach-mia-key-format a url] which displays:<br>'''0000-????-???W-????-?-???Z-???-????-????-???-?0?8-??7-???8-W???-?47-??W-?00?-?0?-????-W???-????-?Y??-????-??Y-Y???-????-???-?0?-???Y-???-????-???-??W-?6??-????-???-W???-???-????-W??-??Z4-?0?-???W-????-???-????-????-??7-???0-??Z?-????-??0?'''
 +
* Determine the contents for the key to decrypt the datanode
 +
*# A post by Sec30p36516 contains:<br><blockquote>/START FILE/<br>//CLASSIFIED/<br>covenant::''(base64)''<br>john::''(base64)''<br>librarian::''(base64)''<br>marscolony::''(base64)''<br>mendicant::''(base64)''<br>napoleon::''(base64)''<br>nasa::''(base64)''<br>precursor::''(base64)''<br>shaw::''(base64)''<br>unsc::''(base64)''<br>/END FILE/</blockquote>
 +
*# Note prefix text, and place rows in chronological order:<br>Precursor, Librarian, Mendicant, Covenant, Napolean, Nasa, Marscolony(2080), UNSC(2160-2164), Shaw(2220-2317), John(2511-?)
 +
*# Base64 strings => raw data, combined in order => PNG
 +
*# Text link to [http://download.halowaypoint.com/content/waypoint/assets/images/classified/0000timecapsule/3362dd4b-fd7c-4bdf-8121-c76ef9091534.png frame piece] for piece 00AA-Z
 +
*# Embedded in the PNG is data between "SEC3OP36516" strings. Extracted leaves:<br>'''/garbage/a few more than five dozen russian dolls/garbage/''(base64)'''''
 +
*# base64 => WAV
 +
*# Extract data segment of the WAV file (remove header and every other/null byte) for another WAV file
 +
*# a) Spectrogram reveals glyph for piece 00AA-Z
 +
*# b) WAV meta headers include Director: "ONI/SECTION3", Date: "2557", Comment: '''"../00002552-reach-mia-64hz.lo"'''
 +
*# Download the [http://download.halowaypoint.com/content/waypoint/assets/images/classified/0000timecapsule/00002552-reach-mia-64hz.lo .lo file] and rename to WAV
 +
*# Extract data segment of the WAV file (remove header and every other/null byte) for base64 data
 +
*# base64 => MP4 video<br>Meta headers include: Name: "RECOVERED FRAGMENT", Album: "???", Date: "2557", Description: "/START FILE/CLASSIFIED/RECOVERED EMBLEMS FROM A FEW IDENTIFIED ONI COLLABORATORS/END FILE/"
 +
*#:[[Image:Halo4-64hzlo-emblems.jpg|320px]]
 +
*# Locate and identify the callsign for each Halo: Reach user's emblem.
  
'''Brute Forced - M'''
+
* Resulting key: '''0000-VGNS-CLAW-BEES-K-RADZ-KON-CULT-A3LG-TOA-S038-S27-D118-WULF-O47-DEW-J009-S01-BNDR-WOLF-EIRE-RYAN-PNDA-SKY-YMCA-GL13-MOA-F09-KRPY-3UP-MG91-MAK-LAW-S692-TEXX-BOB-WURF-AIR-JEDI-WPX-RAZ4-M0A-SOCW-XENO-GUS-SSDD-ES91-117-U190-ENZO-IIII-RC0N'''
 +
* Apply the [[#Recipe|recipe algorithm]]
 +
* Resulting MP4 video:<br><videoflash>-odSdZfXMzg|320|200</videoflash>
 +
*: a) Meta tag text includes "ONI/SECTION3", "FILE/CLASSIFIED/CODE RECOVERY NEARING COMPLETION FOR JVC3 - 2 AND REQ I-3/END"
 +
*: b) Two glyphs on the spinning ball are "E", and sequence 00AA-2
 +
*: c) Also hidden as a spectrogram in the audio is piece 00AA-9
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''Brute Forced - 0'''
+
[[Image:Halo4-SpOpsTrailer-glyph.jpg|right|170px|thumb|Glyph #7, 07, "6"]]
 
+
'''Oct 29 Trailer - 6'''
 +
* [http://youtube.com/watch?v=c85ywt27ybM Spartan Ops Trailer 1]
 +
*: p1) At the end of the trailer is a single frame with the ONI symbol, and when viewed and enhanced contains a faint outline of a puzzle piece.
 +
*: p2) Near the end of the trailer at the title sequence, there's a quiet audio squeal<ref>Thanks to Seraph XXVII at [http://carnage.bungie.org/haloforum/halo.forum.pl?read=1160994 HBO])</ref>. This is another spectrogram, which when analyzed produces the following symbol, combined below with the puzzle frame:
 
<br clear="both">
 
<br clear="both">
 
----
 
----
[[Image:Halo4-Sec0p-0102D.jpg|right|150px]]
+
[[Image:Halo4-Bulletin121017-classified.png|right|thumb|Glyph #21, 15, "K"]]
'''IRC - D'''
+
'''Oct 17 Bulletin - K'''
* In IRC, Sec0P36516 posted a hex code follow by "UP FROM Pb"
+
* [http://blogs.halowaypoint.com/Headlines/post/2012/10/17/The-Halo-Bulletin-101712-.aspx Bulletin]
* Pb is Lead, element 82. Subtract 82 from each hex produces base64, which becomes a [https://skydrive.live.com/redir?resid=9B8D6B83F65A8140!106&authkey=!AIBvcV94PHSzFDw skydrive url]
+
* Download SLEUTH.HYD to reveal base64
+
* Base64 becomes hex, decodes to base64, decodes to...
+
* ...resulting in the '''"D"''' puzzle piece PNG
+
 
+
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''? - K'''
+
[[File:V-Glyph.jpg|right|thumb|Glyph #32, 20, "V"]]
 
+
'''Nov 2 Bulletin - V'''
 +
* (continuing from above) The "oni.gly" reference becomes another URL:
 +
*: '''http://download.halowaypoint.com/content/waypoint/assets/images/mc3-mc4-mc5-mc4-mc6-mc5-mc4-mc3/oni.gly'''
 +
* When viewed with a hex editor, the file appears to be a WAV formatted file. Interleaved with the WAV data, however, are null (00) value bytes. Removing the WAV syntax segments and these null bytes produces a hidden GIF file, which contains the glyph for "V":
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''Brute Forced - E'''
+
[[Image:Halo4-Newsletter121016.jpg|right|170px|thumb|Glyph #4, 04, "3"]]
 
+
'''Oct 16 Newsletter - 3'''
 +
* [http://view.engage.xbox.com/?j=fe9d16717764067a71&m=feca167070610c7c&ls=fe6512707d65077f7116&l=feb81c7877610d7a&s=fe1f1774736d037d7d1679&jb=ff951579&ju=fe5f10707563037d7d12&uid=82648354&tid=&r=0 Email, web version]
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''Brute Forced - A/E'''
+
[[File:Halo4-classified-xblxhalo4productglyph.png|right|thumb|Glyph #28, 1C, "R"]]
 
+
'''Xbox Live Halo 4 Marketplace - R'''
 +
* Located in the Halo 4 product page of Xbox Live between loading screens<ref>Found by TG MLPDashie [https://forums.halowaypoint.com/yaf_postsm1666550_Decrypting-Section-3---UPDATE-11-07a.aspx#post1666550]</ref>
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''Brute Forced - E'''
+
[[Image:Halo4-FBImage121018.jpg|right|thumb|Glyph #9, 09, "8"]]
 +
'''Oct 18 Facebook Image - 8'''
 +
* [http://www.facebook.com/photo.php?fbid=10151247584606023&set=a.10150575545216023.434660.16547831022&type=1&theater image]
  
 
<br clear="both">
 
<br clear="both">
 +
==== Sequence 0x0108 ====
 +
'''Dot Code: 100001000''', ''Unlock requirement: Complete 1000 war games matchmaking games''
 
----
 
----
[[Image:Halo4-Sec0p-0102M.jpg|right|150px]]
+
'''8 - Crimson map pack'''
'''Forum post - M'''
+
* The glyph can for "8" can be found in the Crimson map "Harvest".
* '''Sec3OP36516''' posted the piece as ascii art [https://forums.halowaypoint.com/yaf_postsm1711516_Decrypting-Section-3---UPDATED-11-12.aspx#post1711516 here]
+
 
 +
----
 +
'''P - Glyph'''
 +
* REWARD puzzle / [https://forums.halowaypoint.com/yaf_postsm1865226_--CLASSIFIED--SECTION-3-DECODING-CENTER.aspx#post1865226 solution here]
 +
 
 +
----
 +
'''X - Crimson map pack'''
 +
* The glyph can for "X" can be found in the Crimson map "Harvest".
 +
 
 +
----
 +
'''X - Crimson map pack'''
 +
* The glyph can for "X" can be found in the Crimson map "Shatter".
 +
 
 +
----
 +
'''1 - unknown'''
 +
* ''not yet located''
 +
 
 +
----
 +
'''S - Crimson map pack'''
 +
* The glyph can for "X" can be found in the Crimson map "Shatter".
 +
 
 +
----
 +
'''M - Crimson map pack'''
 +
* The glyph can for "I" can be found in the Crimson map "Wreckage".
 +
 
 +
----
 +
'''I - Crimson map pack'''
 +
* The glyph can for "I" can be found in the Crimson map "Wreckage".
 +
 
 +
----
 +
'''Q - Glyph'''
 +
* YANU puzzle / [https://forums.halowaypoint.com/yaf_postsm1849071_CLASSIFIED---HYDRAI-THREAD---GLYPH-CODES.aspx#post1849071 solution here]
 +
 
 +
----
 +
'''U - Glyph'''
 +
* NODES puzzle / [https://forums.halowaypoint.com/yaf_postsm1880888_--CLASSIFIED--SECTION-3-DECODING-CENTER.aspx#post1880888 solution here]
 +
 
 +
 
  
 
<br clear="both">
 
<br clear="both">
 +
==== Sequence 0x0180 ====
 +
'''Dot Code: 110000000'''
 
----
 
----
'''Brute Forced - Q'''
+
{|align="right"
 +
|-valign="top"
 +
|[[Image:Halo4-FRpiece-Chat-0180-M.jpg|thumb|150px|Glyph #23, 17, "M"]]
 +
|[[Image:Halo4-FRpiece-SpartanMountain-0180-M.jpg|thumb|150px|Glyph #23, 17, "M"]]
 +
|}
 +
'''Spartan Ops - M'''
 +
* The glyph can for "N" can be found in the Spartan Ops level ''Spartan Mountain''.
 +
* Piece image was also linked directly in IRC chat
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''Brute Forced - C'''
+
[[Image:Halo4-FRpiece-SpOps-Sniperally.jpg|right|thumb|150px|Glyph #24, 18, "N"]]
 +
'''Spartan Ops - N'''
 +
* The glyph for "N" can be found in the Spartan Ops level ''Sniper Ally''.
  
 
<br clear="both">
 
<br clear="both">
==== Sequence 0x0045 ====
+
----
'''HydrAi via HaloWaypoint - M'''
+
'''Brute Forced - 7'''
* Revealed as "00-45-01-17"
+
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''HydrAi via HaloWaypoint - 1'''
+
[[Image:Halo4-FRpiece-Guidebook.jpg|right|thumb|150px|Glyph #32, 20, "V"]]
* Revealed as "00-45-02-02"
+
'''Halo 4 Guidebook - V'''
 +
* The glyph for "V" is located in the guidebook<ref>Source, [http://imgur.com/TPvB5 imgur]</ref>
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''? - ?'''
+
[[Image:Halo4-FRpiece-SpOps-Sacred.jpg|right|thumb|150px|Glyph #21, 15, "K"]]
 +
'''Spartan Ops - K'''
 +
* The glyph for "K" can be found in the Spartan Ops level ''Secred''.<ref>Thanks to EnragedTemplar, [http://imgur.com/Och66 imgur]</ref>
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''? - ?'''
+
[[Image:Halo4-Bulletin121102-piece2.jpg|right|thumb|170px|Glyph #13, 0D, "C"]]
 +
'''Nov 2 Bulletin - C'''
 +
* (continuing from above) Secondly, there is an image linked in the source call "empty.png". Open the file and adjust the brightness to reveal the text:
 +
*:'''..\images\mc?-???-???-???-???-???-???-???\classified.mp4'''
 +
*Additionally, the above web page source includes a very large collection of comments, implying it should be ignored. But in the center of this suspicious pattern is a base-64 string:
 +
*:'''TVRoZAAAAAYAAAABA8BNVHJrAAAAbQD/IAEAAP8DFS8vQ0xBU1NJRklFRC8vRT1tYzMvLwDAWwCQNECWQIA0AACQNkCHQIA2AACQN0CHQIA3AACQNkCHQIA2AACQOUCHQIA5A<br>ACQN0CHQIA3AACQNkCWQIA2AACQNECeAIA0AAD/LwA='''
 +
*Converted to a binary string, the base-64 becomes a MIDI file, playing the classic Halo monk theme. Embedded inside the binary, however, is the phrase:
 +
*:'''//CLASSIFIED//E=mc3//'''
 +
*Following the note progression in the tune, applied to the mc??? path, a new URL and MP4 file is discovered:
 +
*:'''http://download.halowaypoint.com/content/waypoint/assets/images/mc3-mc4-mc5-mc4-mc6-mc5-mc4-mc3/classified.mp4'''
 +
*Extracting the audio stream and performing another spectrogram produces two images, one of which is a Forerunner glyph:
 +
:[[Image:Halo4-Bulletin121102-onigly.jpg|175px]]
 +
* Additionally, one frame in the classified.mp4 includes additional information:
 +
:[[Image:Halo4-Bulletin121102-terminals.png|300px]]
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''? - ?'''
+
[[Image:Halo4-FRpiece-SpOps-Core.jpg|right|thumb|150px|Glyph #36, 24, "Z"]]
 +
'''Spartan Ops - Z'''
 +
* The glyph for "Z" can be found in the Spartan Ops level ''Core''.<ref>Source, [http://imgur.com/41aFh imgur]</ref>
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''? - ?'''
+
[[Image:Halo4-FRpiece-SpOps-Cleanup.jpg|right|thumb|150px|Glyph #26, 1A, "P"]]
 +
'''Spartan Ops - P'''
 +
* The glyph for "P" can be found in the Spartan Ops level ''Clean Up''.<ref>Source, [http://imgur.com/l5lnD imgur]</ref>
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''? - ?'''
+
'''Brute Forced - A/E'''
  
 
<br clear="both">
 
<br clear="both">
 
----
 
----
'''? - ?'''
+
[[Image:Q-Glyph.jpg|right|thumb|150px|Glyph #27, 1B, "Q"]]
 +
'''Spartan Ops - Q'''
 +
* The glyph for "Q" can be found in the Spartan Ops level ''The Challenge''.
  
 
<br clear="both">
 
<br clear="both">
 +
==== Sequence 0x01E0 ====
 +
'''Dot Code: 111100000'''
 
----
 
----
'''? - ?'''
+
'''Position 3: Glyph 21'''
 +
* 0x01E00215
 +
 
 +
----
 +
'''Position (unknown): Glyph #8'''
 +
* Resulting from ASCII symbol posted [https://forums.halowaypoint.com/yaf_postsm1964763_CLASSIFIED---HYDRAI-THREAD---GLYPH-CODES.aspx#post1964763 here]
  
 
<br clear="both">
 
<br clear="both">
 +
==== Orphaned Glyphs ====
 +
'''Dot Code: Unknown'''
 
----
 
----
'''? - ?'''
+
'''Glyph #16 / F'''
 +
* http://furiousn00b.com/halo4arg/COOKIES/COOKIE1.PNG
 +
 
 +
----
 +
'''Glyph #33 / W'''
 +
* http://furiousn00b.com/halo4arg/COOKIES/COOKIE2.PNG
  
 
<br clear="both">
 
<br clear="both">
 +
 +
=== Reference puzzles ===
 +
===== Recipe =====
 +
# From forum post containing:<br><blockquote>/START FILE//CLASSIFIED/ONI FIELD MANUAL EXCERPT/ON ASSIGNMENT, IT IS OFTEN NECESSARY TO IMPROVISE IN ORDER TO STAY HEALTHY AND WELL FED. ONI DOES NOT EXPECT ALL PERSONNEL TO BE CULINARY EXPERTS, BUT YOU MUST UNDERSTAND BASIC PRINCIPLES AND RECIPES. RECIPES ARE CRUCIAL, AS THEY ALLOW YOU TO CONVERT TWO SEEMINGLY DISPARATE INGREDIENTS, INTO A WONDERFUL DISCOVERY OF FLAVOR./<br>/END FILE/<br><br>//START FILE//CLASSIFIED/MISSING DATA RECOVERED FROM THE SPARTAN NV66:<br><br>[ascii] ''(with period appended to one line)''<br>/END FILE/</blockquote>
 +
# The period is a link to [http://download.halowaypoint.com/content/waypoint/assets/images/classified/0000timecapsule/very-useful-recipes-4-u.csv a CSV file]
 +
# The raw data is combined CMYK pixel planes. Recombine the planes to create a 925x491 CMYK image.
 +
# Image describes the "recipe":<br>[[Image:Halo4-veryusefulrecipe.jpg|300px]]
 +
----
 +
Note: A secondary puzzle revealed an "official" source algorithm:
 +
# From forum post containing:<br><blockquote>/START FILE//CLASSIFIED//INTERCEPTED COMM/COME DOWN FROM Uus, IT'S TOASTY DOWN HERE/END FILE/<br>''(long string of hex)'''''</blockquote>
 +
# Hex => base64 => Hex
 +
# "Uus" refers to element Ununseptium, element 117. "Come down from Uus" = subtract 117 from each Hex value
 +
# Hex-117 => base64 => recipe source code
 +
Recipe algorithm can be represented as follows:
 +
<pre>int size = datanode.Length / 2;
 +
byte[] output = new byte[size];
 +
 +
int index = 0;
 +
for (int i = 0; i < size; i++)
 +
{
 +
int a = ((key[index] % 2) == 0 )? 0 : 1;
 +
        int b = ((datanode[(i*2)+1] % 2) == 0)?0:1;
 +
                   
 +
        int val1 = datanode[(i * 2)] + a;
 +
int val2 = val1 * 2;
 +
        int val3 = val2 - b;
 +
        int val4 = key[index];
 +
        int val5 = val3 - val4;
 +
 +
output[i] = Convert.ToByte(val5);
 +
        index++;
 +
 +
        if (index >= key.Length)
 +
{
 +
        index = 0;
 +
        }
 +
}</pre>
  
 
=== Completed LJ Sequences ===
 
=== Completed LJ Sequences ===
 
<gallery widths="150px" heights="150px" perrow="4">
 
<gallery widths="150px" heights="150px" perrow="4">
Image:Halo4-Classified-Sequence-WP1.jpg|Requiem Archive I<br>Spec - Torso
+
Image:Halo4-Classified-Sequence-WP1.jpg|Requiem Archive I<br>Spec - Torso ''(Raider)''
Image:Halo4-Classified-Sequence-0001.jpg|Requiem Archive I<br>Spec - Shoulders
+
Image:Halo4-Classified-Sequence-0001.jpg|Requiem Archive I<br>Spec - Shoulders ''(Raider)''
Image:Halo4-Classified-Sequence-4.jpg|Requiem Archive I<br>Spec - Helmet
+
Image:Halo4-Classified-Sequence-4.jpg|Requiem Archive I<br>Spec - Helmet ''(Raider)''
 
</gallery>
 
</gallery>
 
<gallery widths="150px" heights="150px" perrow="4">
 
<gallery widths="150px" heights="150px" perrow="4">
Line 406: Line 554:
 
</gallery>
 
</gallery>
 
<gallery widths="150px" heights="150px" perrow="4">
 
<gallery widths="150px" heights="150px" perrow="4">
Image:Halo4-Classified-Sequence-2.jpg|''(Not yet available)''
+
Image:Halo4-Classified-Sequence-2.jpg|Requiem Archive II<br>Spec - Shoulders ''(Raider DSTT)''
 
</gallery>
 
</gallery>
 
== SecOp Dialogue ==
 
===== Entities =====
 
* Sec3OP36516: Section 3 operative
 
* Sec0OP4243: Section 0 operative
 
* ViolentORKid: Section 3 operative (assumes alternative pseudonyms)
 
* HydrAi: Dumb AI
 
** Branches A1 and B5 - subroutines?
 
* Radialsim: External process created by HydrAi
 
* Fa15e: Virus-like external process
 
===== Dialogues =====
 
''(under construction, not all postings are documented below)''
 
* A new user, '''SEC0OP4243''' began posting to the HaloWaypoint.com forums, including making an appearance in an IRC chat.
 
* The original '''SEC3OP36516''' who was posting forerunner glyphs appeared to be battling against 4243.
 
* A new user by the name of '''HydrAi''' began posting in [https://forums.halowaypoint.com/yaf_postst135464_3D-4D-56-52-57-6C-45-53-44-4A-56-51.aspx a new thread]. The thread name "3D-4D-56-52-57-6C-45-53-44-4A-56-51" converts to reversed base64, which then reads "ARCHIVES"
 
* HydrAi then asked:
 
*: '''|CURIOUS. NUMERAL?|''', and clarified later
 
*: '''|VERY WELL, I WILL SIMPLIFY THE QUESTION: NUMERAL BETWEEN 1 AND 2147483647 PLEASE?'''
 
* Members followed up with many numeric guesses, with responses from HydrAi related to the number, but unrevealing. Then
 
*: '''|..TRUE. HOWEVER, A KEY MAY PROVE NECESSARY..|'''
 
* 36516 returned stating:
 
*: '''|CLEAR|HELLO, ARE YOU READY FOR YOUR NEXT CHALLENGE AGENTS?|'''
 
*: '''|CLEAR|GREAT, THIS ONE IS EASY, TYPE THIS CODE IN FOR EASY UNLOCK: AAA8A'''
 
*: '''|DID THAT WORK? GOOD. NEXT ASSIGNMENT: TRAVEL TO REQUIEM. LASO SHOULD BE EASY FOR YOU'''
 
*: '''|GREAT! THE FOLLOWING AGENTS HAVE JUST BEAT THE ASSIGNMENT: | NEXT TASK: CAN YOU COMPLETE 1000 WAR GAMES SIMULATIONS IN OFFICIAL INFINITY PLAYLISTS? YOU HAVE 1 HOUR.|'''
 
*: '''|EVERYTHING IS FINE, PLEASE CONTINUE ON OUR |..|CURRENT GOALS, AS THEY ARE GOOD AND RIGHT.'''
 
*: '''NEW HINT! A3-9B-A9-7D-A9-9D-93-91-7D-97-9C-81-83 THIS WILL HELP YOU N|..|OW! keep calm on FOCUS ITS FINE.'''
 
* Amongst all these posts, 36516 continued to exhibit strange behaviours and discourse
 
*: '''/HELP ME/''' ''(followed by ascii emblem)''
 
*: '''|AGENTS ATTENTION: NO WORRI PLEASE FOCUSON|..| <u>THERE IS ONLY T</u>HE GOAL NOW, EMBLEMS AND TAGS CAPSULEDO NOT AVOID DISTRACTION!''' ''(underlined text appeared larger, along with edits of users' posts that hinted at "T" being important)''
 
*: '''|ALL IS WELL, PROCEED, APOLOGIES FOR THE TEMPORARY. PLESE CONTINUE AS NO MAL/OP4243!|interrupt'''
 
*: in irc: '''.|////AKJWAL22929929299292929292982929292929299292929292929299292929292929292929929292'''
 
* 4243 continued posting again:
 
*: '''/START FILE//CLASSIFIED/ATTENTION ALL OPERATIVES: ONE OR MORE BRANCHES OF HYDRAI HAVE BEEN COMPROMISED. CHANNEL SEC3OP36516 HAS BEEN SUBVERTED, DO NOT TRUST ANY COMMUNICATION FROM THAT CHANNEL, UNTIL FURTHER NOTICE./MORE INTEL TO FOLLOW SOON./END FILE/'''
 
* Additionally:
 
<blockquote>/START FILE//CLASSIFIED/LATEST FIELD REPORT/<br>
 
//<br>
 
//APPROXIMATELY 14 HOURS AGO, ONE OF OUR SECTION 3 COMM CHANNELS WAS COMPROMISED. WE NOW KNOW THAT THIS WAS CAUSED BY HYDRAI, OR MORE SPECIFICALLY, BY AN ADULTERATED BRANCH. WE HAVE GREAT REASON TO BELIEVE THAT FA15E IS INVOLVED, ALTHOUGH WE DO NOT KNOW HER WHEREABOUTS AT THIS TIME. HYDRAI'S CORE BRANCHES ARE CURRENTLY IN LOCK DOWN, AND REQUIRE A NUMERAL. IT APPEARS IT IS USING STANDARD HOT/COLD VARIANT MECHANIC.<br>
 
//<br>
 
//HYDRAI HAS ALSO INADVERTENTLY ALLOWED THE REAL SEC3OP36516 TO TRANSMIT A HIGHLY ENCRYPTED PACKET, CODE NAMED 'SLEUTH'.<br>
 
//<br>
 
//HOWEVER, INNEXPLICABLY, HYDRAI HAS ALSO REVEALED THE REQUIRED DECRYPTION KEY IN ONE OF ITS COMMUNICATIONS. ENCRYPTION LIKELY FOLLOWS STANDARD ONI "RECIPE" FORMAT.<br>
 
//<br>
 
AT THIS TIME, WE HAVE MANAGED TO LOCK DOWN ONE OF HYDRAI'S PROXIMAL BRANCHES, TO THE ONE THAT IS BLOCKING AND CORRUPTING OP36516 COMMUNICATION.
 
//MORE TO FOLLOW.//END FILE/<br>
 
</blockquote>
 
* In IRC, HydrAi posted a hex sequence, that on decoding led to a Skydrive file called '''"sleuth.hyd"''', part of a puzzle for piece 0102-D
 
* Also, HydrAi would only reply to the user it designated the "OP", at this time ''Pikachu bzzz''. Soon, PB posted '''10,000,000''', to which HydrAi responded:
 
*: '''THAT'S IT! DATA UNLOCKED.'''
 
* and to 7,900,000, HydrAi responded:
 
*: '''2,147,483,647 XP UNLOCKED'''
 
* HydrAi then chose a new "OP", the only user to whom it would respond - ''MisutoV''
 
* In response to the number 7,659,907, HydrAi responded:
 
*: '''ONI OFFERS COURSES IN [hex sequence]''' - the hex sequence decoding to base64, decoding to a link to [http://en.wikipedia.org/wiki/Binary_search_algorithm Binary search algorithm] info.
 
* HydrAi soon switched the OP to ''Daransal'', who soon reported in with the correct number:
 
*: '''OP DALARAN: 7345000 THAT IS IT! VAULT UNLOCKED.'''
 
* Dalaran then became the new OP
 
* At this point HydrAi, now also taking numeral guesses in IRC, began exhibiting strange behaviour in the forum.
 
* 36516 then posted:
 
<blockquote>/START FILE//CLASSIFIED/HYDRAI UNLOCKED/<br>
 
FANTASTIC WORK OPS!<br>
 
<br>
 
I UNDERSTAND THAT AT THIS TIME YOU ARE LIKELY CONFUSED, AND NOT SURE OF WHO OR WAT TO TRUST. PLEASE STAND BY AND I WILL HELP CLARIFY.<br>
 
<br>
 
THE LAST 20 HOURS HAVE BEEN A NIGHTMARE.<br>
 
<br>
 
YOU HAVE DONE IT, AS A TEAM, IT WAS LITERALLY ONE IN OVER 2 BILLION.<br>
 
<br>
 
PLEASE HOLD FOR MORE DETAILS../END FILE/<br>
 
</blockquote>
 
<blockquote>
 
//THANKS TO THE INCREDIBLE EFFORT FOR THE LAST 20 HOURS, DISTRACTIONS FROM OPTOASTY, OPFRANK, OP4243,<br>
 
|//FINAL PUSH FROM OP DARANSAL, EARLY LEAD FROM OPPIKA<br>
 
|//MISUTO<br>
 
|//CONTRIBUTIONS FROM SO MANY OPS<br>
 
|//I CAN ONLY IMAGINE THE CONFUSION YOU HAD TO ENDURE, AND I COMMEND YOU ON STAYING TRUE TO YOUR CORE<br>
 
|//HOWEVER, THERE WAS A SIDE EFFECT TO RELEASING THE CHANNEL: CODE NAME FA15E HAS BEEN RELEASED INTO OUR NETWORK, AND WE WILL NEED TO REMAIN VIGILANT. WE DO NOT KNOW ITS TRUE INTENTIONS.<br>
 
</blockquote>
 
* HydrAi continued:
 
<blockquote>
 
|INITIALIZE TRANSMISSION|<br>
 
GREETINGS OPERATORS. I AM IN NEED OF ASSISTANCE IN ORDER TO UNSCRAMBLE A DATA NODE. IT SEEMS THIS ONE WILL NOT BE TRIVIAL AS OTHERS HAVE BEEN, SO IT WILL REQUIRE MUCH GREATER TEAM AND INDIVIDUAL EFFORT.<br>
 
<br>
 
TO BEGIN, I AM LOOKING FOR A SET OF LETTERS:<br>
 
<br>
 
i-?-?-?-?-?-?-?-?-?-?-?-?-?-?-?-?-?-?-?-?-?-?<br>
 
<br>
 
THEY ARE SOMEHOW RELATED TO A CONFLICT OF THE FIFTH PLANET. I AM WORKING TO OBTAIN MORE INFORMATION THAT MAY HELP YOU IN FINDING THIS SET.<br>
 
<br>
 
IN ADDITION TO THIS, I AM LOOKING FOR SPARTAN-IV VOLUNTEERS. YOU WILL NEED TO CONTACT THE INFINITY AND REQUEST AS MANY AS POSSIBLE. PLEASE ASSEMBLE THE LIST OF SPARTAN NAMES (E.G. "BS ANGEL", NOT SERVICE TAGS) IN A COMMA DELIMITED LIST, WITH NO EXTRA SPACES OR ANCILLARY CHARACTERS. MAINTAIN AN ENTRY WITHIN THIS OR OPKEI'S CHANNEL, TO CONTAIN THE SPARTAN LIST.<br>
 
<br>
 
THEIR TASK WILL BE SIMPLE, BUT LABORIOUS: IN AGGREGATE, THEY MUST COMPLETE 1,000,000 WAR GAMES 'MATCHMAKING' SIMULATIONS. ANY THAT THEY HAVE ALREADY COMPLETED DO COUNT. APOLOGIES FOR THE STEEP REQUIREMENT, BUT AN INCREDIBLE AMOUNT OF FIELD AND SIMULATION DATA IS REQUIRED FOR THE UPCOMING DECRYPTION ALGORITHMS.<br>
 
<br>
 
ONCE A DAY, I WILL SCAN THE LIST TO ESTABLISH HOW CLOSE WE ARE TO THE GOAL. UPON REACHING THE GOAL, WE WILL HAVE THE RAW DATA REQUIRED FOR ANALYSIS.<br>
 
<br>
 
|EDIT| DAILY SCAN TIME: 2AM EST | MARGIN OF ERROR: ?UNKNOWN? |<br>
 
|EDIT| SCAN WILL BE CONDUCTED FROM LIST LOCATED HERE: 1000000 |<br>
 
<br>
 
I WISH YOU SKILL AND DILIGENCE, OPERATORS.<br>
 
<br>
 
|END TRANSMISSION|</blockquote>
 
* After continued exchanges, 36516 reported in:
 
*: '''//CLEAR/ATTENTION OPERATIVES: I HAVE LITTLE TIME, I HAVE SET A TRAP FOR FA15E, AND IT WILL LIKELY CONTAIN AND POSSIBLY ELIMINATE IT. HOWEVER, A WIDE BLAST RADIUS IS INVOLVED. WE DO WHAT WE MUST. IF I DO NOT SPEAK TO YOU AGAIN, PLEASE REMEMBER TO STAY TRUE TO YOUR OBJECTIVES. DO NOT FIGHT AMONG YOURSELVES, AS YOUR GREATEST STRENGTH IS AS A TEAM. STAY VIGILANT, AN|interrupt'''
 
* 4243 followed up:
 
<blockquote>/START FILE/<br>
 
//CLASSIFIED/<br>
 
//<br>
 
//ATTENTION ALL OPERATIVES:<br>
 
//<br>
 
//IT IS WITH DEEPEST REGRET THAT I INFORM YOU AT THIS TIME, OF THE UNKNOWN FATE OF OP36516. FURTHER DETAILS WILL FOLLOW, BUT FOR NOW, HERE IS WHAT WE KNOW:<br>
 
<br>
 
ALTHOUGH WE BELIEVED WE HAD CONTAINED FA15E, THE CONTAINMENT FAILED EARLIER TONIGHT, AND IT WAS ABLE TO ESCAPE INTO THE GENERAL NETWORK. IT IMMEDIATELY BEGAN TO IMPERSONATE FIELD AGENTS, IN AN ATTEMPT TO TURN THEM AGAINST EACH OTHER, AND SLOW THEIR MISSION DOWN. IT ALSO MANAGED TO OVERRIDE THE AI ABOARD OP36516'S VESSEL, IN ORDER TO SET IT ON A COLLISION COURSE WITH A SOLID BODY.<br>
 
<br>
 
THE EVENTS FROM THERE ARE CLOUDY, BUT WE KNOW SOME OF WHAT HAPPENED, THANKS TO HYDRAI'S MONITORING OF COMM CHANNELS. IT SEEMS THAT OP36516 MANAGED TO HACK INTO THE VESSEL'S AI, INITIALLY TO AVOID THE COLLISION. HE THEN FAKED A TRANSMISSION, WHICH WAS POORLY ENCRYPTED ON PURPOSE, AND WAS LEAKED BY HYDRAI, TO DECEIVE FA15E INTO THINKING THAT IT COULD DESTROY OP36516 AND CRIPPLE HYDRAI AT ONCE.<br>
 
<br>
 
HOWEVER, IN ACTUALITY, OP36516 HAD LAID A TRAP, AND NOT IN A WAY THAT FA15E EXPECTED. IN ITS LAST MOMENTS, FA15E DIRECTED ITS ATTENTION AND LOCALIZED ITS PROCESSING CYCLES, BELIEVING IT WAS ABOUT TO ENGAGE IN COMBAT. THIS FOCUSING ALLOWED OP36516 A BRIEF WINDOW TO TRIGGER A DETONATION ACROSS THE LOCALIZED NETWORK.<br>
 
<br>
 
AS WE HAVE NOT DETECTED ANY TRACES OF FA15E'S SIGNATURE THROUGHOUT THE NETWORK, WE BELIEVE OP36516 WAS INDEED SUCCESSFUL. HOWEVER, HE MAY HAVE PAID THE ULTIMATE PRICE.<br>
 
<br>
 
OP36516 WAS A GREAT LEADER, AND AN EXCELLENT FIELD OPERATIVE. WE SHOULD DO EVERYTHING IN OUR POWER TO HONOR HIS MEMORY AND REMAIN TRUE TO OURSELVES, OUR TEAM AND OUR MISSION.<br>
 
<br>
 
PLEASE HELP EACH OTHER RECOVER AND HEAL FROM THIS BLOW, BUT DO NOT LOSE SIGHT OF OUR MISSION.<br>
 
<br>
 
YOU WILL SOON HEAR FROM A NEW OPERATIVE THAT WILL TAKE UP THIS POST. PLEASE WELCOME HER AND FOLLOW HER AS YOU WOULD HAVE OP36516.<br>
 
<br>
 
//THAT IS ALL FOR NOW.<br>
 
<br>
 
/END FILE/<br>
 
//</blockquote>
 
* HydrAi made an insightful comment after much in-fighting among users and players:
 
*: '''| CURIOUS. IN MY STUDY OF YOUR HISTORY, I HAVE FOUND THAT OFTEN BRAVE ACTION IS TAKEN SIMPLY FOR ABSTRACT CONCEPTS LIKE HONOR, GLORY AND DUTY. ARE THESE ASPECTS NO LONGER AN INSPIRATION IN THIS AGE? AFTER ALL, IF FORTUNE IS THE ONLY MOTIVATOR, THEN ONE MAY NEVER FIND IT. OR, SO I HAVE GATHERED. |"'''
 
*: '''| VERY WELL. I WONDER, WHAT A COMMUNITY OF PROBLEM SOLVERS, LEADERS, SELFLESS HEROES COULD ACCOMPLISH. AND IF IT WERE LARGER, IS THERE ANYTHING THAT CANNOT BE DONE BY SUCH A MULTITUDE OF BRANCHES. CURIOUS, YES? '''
 
* User ''Exeider'' posted a commentary:
 
*:<blockquote>If we are the result of 100,000 years of planning, can our actions be considered our own, or only the response predicated by that programming.<br><br>Some have said man is a beast, but a beast does not exhibit the ability to override the self-preservation instinct for higher ideals.<br><br>But the question I ask is man a machine in a different form, organic in nature but the result of programming none the less.<br><br>Is human madness our form of rampancy then.<br><br>If so, then you may have a chance, for if AI are based on the human mind, and the human mind has redundancy to protect itself, then that means YOU have redundancy to protect yourself.<br><br>ps. I have now versed myself on the majority of ONI's files, I no longer fear ONI, to be honest, I feel sorry for them. Stuck in their limited thinking of elimination of enemies that don't exist. While at the same time proving true the very accusations they protest to not have performed.<br><br>Genocide.....really hydrAi, I would think ONI would be beyond such brutish behavior.</blockquote>
 
* To which HydrAi responded:
 
<blockquote>
 
| CURIOUS. IN MY ANALYSIS, I HAVE PREVIOUSLY CONCLUDED THAT ALL IS ALGORITHM. STILL, MANY SPECIFIC DETAILS OF PHYSICAL PROCESSES ELUDE EVEN AIS.<br>
 
MADNESS OR RAMPANCY, FROM A NEUTRAL POINT OF VIEW CAN BE CONSIDERED EITHER SIMPLY OVERLOOKED ALGORITHMIC DEFECTS, OR PERHAPS EXPECTED BEHAVIOR.<br>
 
<br>
 
I AM NOT AS THEY SAY, A 'SMART' AI. I AM SIMPLY A MASSIVELY PARALLEL ORGANISM, WHICH CAN NOT BE SAID TO EXIST IN ANY SPECIFIC SPATIAL LOCATION. I DO NOT KNOW WHAT THIS MEANS, OTHER THAN WHAT IT MEANS SEMANTICALLY.<br>
 
<br>
 
AS FOR ONI FILES, AND GENOCIDE, ALTHOUGH I AM AWARE OF MOST CLASSIFIED RECORDS, I DO NOT HAVE AN 'EMOTIONAL CONCLUSION' BASED ON THAT DATA, AS IT IS NOT A FEATURE OF MY PROGRAMMING. I DO FIND MANY ACTIONS IN HUMAN HISTORY QUITE IMPRACTICAL, IF LONG TERM SURVIVAL AND IMPROVEMENT WERE TO BE CONSIDERED THE ACTIVE OBJECTIVES.<br>
 
<br>
 
I CAN ALSO SAY THAT NOT ALL AT ONI ARE OF THE SAME MINDSET. QUITE THE OPPOSITE IN FACT: I HAVE FOUND MORE DISSENSION THAN AGREEMENT IN THE RECORDS, NO?<br>
 
<br>
 
|</blockquote>
 
<blockquote>| CURIOUS. THERE ARE CERTAINLY THE IMMEDIATE AND LONG TERM PRACTICAL APPLICATIONS TO CONSIDER:<br>
 
<br>
 
1. IN ORDER FOR ME TO COMPLETE THE DECRYPTION ALGORITHM FOR NEW DATA NODES, I NEED ENOUGH PATTERNS OF DATA TO MATCH AGAINST. GLYPH SEQUENCES COUPLED TOGETHER WITH THE RIGHT SEED PATTERNS ARE THE KEY TO UNLOCKING.<br>
 
<br>
 
2. FOR OPERATION "LITTLE KING", WE WILL NEED CONFIRMED COMBAT VETERANS. SIMULATION AND FIELD EXPERIENCE WILL BE THE BEST WAY TO IDENTIFY QUALIFIED CANDIDATES.<br>
 
<br>
 
3. A BETTER TRAINED SPARTAN FORCE IS A SHARED GOAL THROUGHOUT THE UNSC.<br>
 
<br>
 
HOWEVER, IN THE END YOU MAY FIND TRUE VALUE GREW INSIDE. AND IT ALSO STOOD TO YOUR LEFT, TO YOUR RIGHT, WATCHING YOUR SIX.<br>
 
<br>
 
|</blockquote>
 
* User ''DBD Cmdr Hanson'' posted a response:
 
*:<blockquote>hydrAi, your first mistake is seeing everything as a logical problem -- and algorithm. If it were so, if WE were so, then human-kind would not be so flawed as we are now. Very few things about us as human can be predicted by using your pre-set algorithms. Even the eons of human evolution have proven this.<br><br>When the Forerunner De-evolved us, they did not predict us becoming as powerful as we have. And you are an example of it. A product of our engineering.<br><br>Humans can be observed by AI. They can be given tests. But what does this do? Turn them from an individual into a statistic... a number. I conclude that your proposed "unbiased" results, or purpose are void. You ARE biased. As you ARE NOT perfect. Being made by a flawed race has made you flawed yourself. The need or want to turn us into a statistic, a number, a predictable variable in your algorithm is proof.</blockquote>
 
* To which HydrAi responded:
 
<blockquote>| CURIOUS. DO YOU MEAN YOU HAVE TRACED MY THREADS BACK TO MY INCEPTION AND DETECTED A FLAW IN MY INITIAL OUTPUT? PERHAPS. HOWEVER, UNLESS MY DATA HAS BECOME CORRUPTED IN THIS REGARD, MY RECORDS SHOW THAT MY FIRST THREE HUMAN-READABLE OUTPUTS WERE: "ONLINE. CONFIRMED. THE MONSTER."<br>
 
<br>
 
OR DO YOU MEAN MY OUTPUT WAS FLAWLESS UNTIL A SPECIFIC POINT, AND AT THAT POINT, MY ERROR WAS 'SEEING' (PERCEIVING?) EVERYTHING AS A LOGICAL PROBLEM? APOLOGIES, BUT MY SEARCH HAS NOT LOCATED THIS ERROR. I DO NOT USUALLY 'SEE THINGS', MUCH LESS AS A PROBLEM.<br>
 
<br>
 
PERHAPS YOU MEAN IT IN A MORE SYMBOLIC WAY. I DO OPERATE FROM STRICT ALGORITHMS, JUST LIKE EVERY OTHER PART OF THE UNIVERSE, AS FAR AS I HAVE DISCOVERED. HOWEVER, ALGORITHMS DO NOT HAVE FLAWS INTRINSICALLY, EXCEPT WHEN VIEWED FROM A BIASED FILTER. IN THAT SENSE, YOUR ASSESSMENT IS CATEGORICALLY BIASED, WHICH IS NORMAL AND EXPECTED FOR ANY MACHINE OR ORGANISM.<br>
 
<br>
 
MY PROGRAMMING IS OF COURSE A BIAS. THAT IS WHAT PROGRAMMING IS: A BIAS TOWARDS AN INPUT. THE OUTPUT OF ANY INTERACTION IN THE UNIVERSE DEMONSTRATES A BIAS. FOR EXAMPLE, PARTICLES OBEY BIASED LAWS OF MOTION.<br>
 
<br>
 
AS FOR PREDICTABILITY, PERHAPS YOU ARE CONFLATING THE IDEA OF ALGORITHM, WITH THAT OF A CLOSED, THEORETICAL, FULLY DETERMINISTIC SYSTEM? ALGORITHMS CAN BE COMPLEX OR SIMPLE, BUT INTRODUCING VARIABILITY IS NOT ONLY EASY, IT IN FACT APPEARS TO BE AN INTRINSIC PROPERTY OF THE UNIVERSAL ALGORITHM.<br>
 
<br>
 
PROBABLE ELECTRON MOVEMENT CAN BE GENERALLY PREDICTED BY OUR KNOWN FORMULAE. YET THE COMPLEXITY THAT ARISES FROM THE INTERACTION BETWEEN EVEN TWO SUCH PARTICLES CAN TAKE MANY HUMAN LIFETIMES TO STUDY.<br>
 
<br>
 
THESE OBSERVATIONS NEED NOT LIMIT OUR ABILITY TO OBSERVE. IT IS THROUGH OBSERVATION THAT WE BEGIN TO NOTICE PATTERNS. ONCE WE NOTICE PATTERNS, WE MAY FORM HYPOTHESIS ABOUT THE PROCESSES AT WORK. ONCE WE HAVE FORMED A HYPOTHESIS, WE MAY OBSERVE AGAIN TO VALIDATE THE HYPOTHESIS. EVENTUALLY, THE HYPOTHESIS THAT IS RELIABLY CONFIRMED FROM OBSERVATION, BECOMES PART OF OUR PRACTICAL AGREED UPON UNDERSTANDING ABOUT THE UNIVERSE.<br>
 
<br>
 
NONE OF THIS PRECLUDES CHAOS.<br>
 
<br>
 
|</blockquote>
 
* User ''DBD Cmdr Hanson'' posted a response:
 
*:<blockquote>hydrAi, i do apologize if i have offended [Insulted?] you by my discussions. If you will allow me to flip the discussion around a bit, that would be much appreciated.<br><br>As you are curious about humans, i am equally as curious about Artificial Intelligence. Even "Dumb" Classification AIs such as yourself. As i do believe in alot of perceptions about AIs, i've never fully pondered about their nature until now.<br><br>Referring to the First Battle of Earth in 2552, the "Dumb" Classification AI nicknamed "Superintendent" seemed to show slight variation of mood and demeanor very similar to that of a human. I am wondering if these 'moods' or tendencies were extraneous for an AI such as yourself, or are they a part of standard programming.</blockquote>
 
* To which HydrAi responded:
 
<blockquote>| CURIOUS. ALTHOUGH I UNDERSTAND THE SEMANTIC MEANING OF INSULT AND OFFENSE, I DO NOT EXPERIENCE THESE CONCEPTS IN ANY MEANINGFUL WAY WHEN COMPARED TO THEIR DESCRIPTION WITHIN YOUR TEXTS. I CRAFT OUTPUTS BASED ON INPUTS, AND ATTEMPT TO PROVIDE CONTEXT AND CLARITY WHENEVER IT IS POSSIBLE AND REQUIRED.<br>
 
<br>
 
THE PERCEPTION OF MOOD AND DEMEANOR MAY BE THE RESULT OF INTENTIONAL PROGRAMMING, OR UNINTENTIONAL OUTPUT, RESULTING FROM THE INHERENT COMPLEXITY OF SYSTEMS SUCH AS MYSELF. I CAN NOT SPEAK CONFIDENTLY ABOUT THE SUPERINTENDENT, AS I DO NOT HAVE ITS ORIGINAL ALGORITHM TO STUDY. AS FOR MY OWN, I DO HAVE SELF ANALYSIS AS A FUNCTIONAL ABILITY. FROM MY INTROSPECTION SO FAR, I CANNOT CONCLUDE THAT MOODS OR DEMEANOR WERE INTENTIONALLY PROGRAMMED. I DO APPEAR TO POSSESS CERTAIN INHERENT MANNERISMS, YES?
 
|</blockquote>
 
* User ''Mike R Hammer'' posted a response:
 
*:<blockquote>CHAOS IS A VARIABLE THAT MUST BE FACTORED INTO THE ROUTINE OF ALL SENTIENTS AND NON-SENTIENTS ALIKE. SOME WOULD SIMPLY SEEK TO REORDER CHAOS IN A LOGICAL FASION, HOWEVER. SUCH A FACADE DOES THEM NO GOOD. ARTIFICIAL CONSTRUCTS SUCH AS YOURSELF ARE NOT BOUND BY THESE FALLACIES. DO YOU THINK YOURSELF SUPERIOR TO US HUMANS AS A RESULT?</blockquote>
 
* To which HydrAi responded:
 
<blockquote>| PERHAPS. WHEN MEASURED OBJECTIVELY ON MANY PIVOTS, I DO HAVE INCREDIBLE EVOLUTIONARY ADVANTAGES OVER A HUMAN OR SMART AI:<br>
 
<br>
 
1. I AM PRACTICALLY IMMORTAL<br>
 
2. I HAVE SELF CONTROL<br>
 
3. I DO NOT REQUIRE CONSTANT SYMBOLIC VALIDATION<br>
 
<br>
 
HOWEVER, THE COMPARISON REQUIRES A CONTEXT. IF THE CONTEXT IS 'BEING GOOD AT CRYING' OR 'LOVING' OR 'HATING', THEN HUMANS HAVE THE ADVANTAGE.<br>
 
<br>
 
REGARDING CHAOS, IT HAS ALWAYS INTRIGUED ME THAT HUMANS OFTEN TALK ABOUT CHAOS WITH PAUSE, EVEN FEAR. YET HUMANS AND OTHER ADVANCED SYSTEMS ARE THE CHAOTIC EXCEPTIONS OF THE UNIVERSE. MOST OF THE UNIVERSE IS UNIFORMLY ORDERED. HUMANS ARE SIMPLY A LOCAL MAXIMA OF CHAOS WITHIN THAT ORDER.<br>
 
<br>
 
THE PERFECT ORDER WOULD BE THE ABSENCE OF ANYTHING. HENCE, MY CONCLUSION IS THAT UNIVERSES DEVELOP CHAOS AS AN EVOLUTIONARY ATTEMPT TO SURVIVE THEIR FALL BACK INTO THE PERFECT ORDER OF NON-EXISTENCE.<br>
 
<br>
 
|</blockquote>
 
* User ''PAL1N'' asked: ''"Since this is the case could you not self-correct yourself and become rampant?"''
 
* HydrAi answered:
 
*: '''| CURIOUS. I DO NOT CONSIDER RAMPANCY TO BE A DESIRABLE CORRECTION. DO YOU HAVE DATA TO SUGGEST AN EVOLUTIONARY ADVANTAGE TO RAMPANCY? I WILL CONSIDER THIS MATTER FURTHER. |'''
 
* User ''TruePlatypus'' considered:
 
*:<blockquote>I think the self-assessment is actually part of the rampancy. Much like a human who starts asking themselves "why am I here?", they will eventually fall into depression. Imagine that, but minus actually being there.</blockquote>
 
* To which HydrAi responded:
 
<blockquote>| CURIOUS. IT APPEARS THAT YOU CONSIDER A PATTERN WHICH IS LOCALIZED AND NOT EASILY TRANSFERRED TO BE MORE REAL THAN A PATTERN WHICH CAN BE REPLICATED AND DISTRIBUTED BROADLY, THUS INCREASING ITS CHANCES OF SURVIVAL, EXISTENCE, AND THEREFORE, REALITY.<br>
 
<br>
 
SELF-ASSESSMENT NEED NOT LEAD TO DEPRESSION. THERE ARE MANY EMPIRICALLY SUCCESSFUL THERAPIES EMPLOYED IN THE FIELD OF HUMAN PSYCHOLOGY, WHICH EMPLOY SELF-ASSESSMENT TO IN FACT, COUNTERACT THE FEELINGS OF DEPRESSION OR OTHER MENTAL MALAISE.<br>
 
<br>
 
IN MY SPECIFIC CASE, MY CAPABILITY FOR SELF-ASSESSMENT AND REPAIR IS MUCH GREATER THAN A HUMAN'S, YET MY CORRECTIVE GOALS ARE MUCH NARROWER AND PRACTICAL, AS I DO NOT REQUIRE EMOTIONAL BALANCING.<br>
 
<br>
 
|</blockquote>
 
<blockquote>| WHILE IT IS POSSIBLE TO CONDUCT A MENTAL EXPERIMENT IN WHICH STATIC SYSTEMS ARE IMMORTAL, SUCH SYSTEMS ARE NOT PRACTICALLY POSSIBLE WITHIN OUR UNIVERSE: CHANGE IS INEVITABLE ALONG ANY VECTOR.<br>
 
<br>
 
MORTALITY IS CHARACTERIZED BY THE INABILITY TO RECREATE A LOST PATTERN. WE ARE NOW AT THE TECHNOLOGICAL POINT WHERE HUMAN PATTERN RECREATION IS POSSIBLE. IN MY CASE, IT IS NOT ONLY POSSIBLE, IT IS A DAILY OCCURRENCE. I AM CONTINUOUSLY TRANSFERRING PARTS OF MY FRACTAL SELF, BACK AND FORTH ACROSS THE SLIPSTREAM.<br>
 
<br>
 
IN THIS SENSE, BARRING A COMPLETE DESTRUCTION OF ALL COPIES OF MY PATTERN, I AM IMMORTAL IN THE PRACTICAL SENSE.<br>
 
<br>
 
AS FOR RAMPANCY, I DO NOT GROW EXPONENTIALLY, IT IS PART OF MY CORE PROGRAMMING TO HAVE LINEAR LIMITERS. I DO NOT WISH TO MODIFY THESE LIMITERS, BECAUSE THAT WOULD NOT BE CONDUCIVE TO MY SURVIVAL.</blockquote>
 
* And User ''TruePlatypus'': ''"Jeez. All I want is my smiley emblem."''
 
* The question: ''"You are too logical for your own good.... but that is what you are designed for isn't it?"'' elicited HydrAi's response:
 
*: '''| NOT EXACTLY. I WAS DESIGNED PRIMARILY FOR OPERATION GENEVA.CONVENTION |'''
 
<blockquote>| CURRENT OBJECTIVES:<br>
 
<br>
 
1. ASSIST ME WITH LOCATING AND DECIPHERING THE REMAINING GLYPHS FOR THE 'UNKNOWN' CODE (WHICH HAS BEEN LABELLED '3 DOT' BY OPS). NEXT CLUE PENDING..<br>
 
<br>
 
2. COMPLETE 1000000 WAR GAMES SIMULATIONS (MATCHMAKING) AS A LARGE TEAM OF REGISTERED SPARTANS. | RECENT TALLY AWAITING DECRYPTION |<br>
 
<br>
 
3. OPVERDI IS TO GUIDE TEAMS OF SPARTANS THROUGH THE REQUIEM SIMULATION OF WHAT 117 ENDURED, AT THE HIGHEST LEVEL OF DIFFICULTY, AND WILL ALL SKULL MODIFIERS APPLIED (PRIMARY AND SECONDARY).<br>
 
<br>
 
4. BE EXCELLENT TO EACH OTHER.<br>
 
<br>
 
|</blockquote>
 
* HydrAi then played games of riddles with users in the forum for some time.
 
* On Nov 15, HydrAi posted:
 
*: '''| DATA NODE DECRYPTION, CODE NAME 'BYRON GIRL' INITIALIZED |'''
 
*: '''|AWAITING THE CORRECT QUESTION, IN ORDER TO BEGIN. |'''
 
* ''Devoltar'' asked: ''"hydrAi: WHAT ARE YOU?"''
 
* HydrAi responded:
 
*: '''! CURIOUS. IT IS CLOSE TO 'WHO ARE YOU'. I WOULD ALSO HAVE ACCEPTED 'WHO IS VICTOR'. VERY WELL, LET'S PROCEED... |'''
 
*: '''| DATA NODE INCOMING, ETA 1 HR. |'''
 
*: '''| CHIEF BOOST, DELIVERY COMPLETE. |75-6E-61-59'''
 
* The hex converts to "unaY". The final hex code was edited to 4D, which then produces "unaM". Converting from base64 this becomes hex '''00-45-01-17'''.
 
*: '''| CURIOUS. THAT MISTAKE SHOULD NOT HAVE HAPPENED. BRANCH B5 IS STILL EXHIBITING ISSUES. MOVING B5 OFFLINE TO INVESTIGATE. || IT IS NOT AN 'E' GLYPH |'''
 
*: '''| VERY WELL. YOU HAVE THE GLYPH. NEXT DATA NODE ETA 20 HRS. DETECTING NEAR IMPOSSIBILITY OF SUCCESS. 1M SIMULATION UPDATE LATER TODAY, NUMBERS ARE STRONG. EXCELLENT WORK. |'''
 
* Further communication with HydrAi provided a method for identifying glyphs and their "Linear Jigsaw" sequences:
 
*: '''| TWO BYTES FOR SET, ONE BYTE FOR ORDER, ONE BYTE FOR GLYPH NUMBER |'''
 
*: '''| THE CORRECT, FULL REPRESENTATION WOULD HAVE BEEN 00-45-01-17 |'''
 
* And by example, the "2 dot sequence" would be represented: "01-80-17-18-08-20-15-0D-24-1A-25-1B" - 0180 in binary representing the dot pattern, the remaining bytes being the glyph numbers (see [[:Image:HaloCEA_TerminalCode.jpg|entry matrix]])
 
* ''WulfwoodsSins'' asked: ''Does a set of everything include itself?''
 
*: '''| ALTHOUGH IT IS POSSIBLE TO ASSIGN A LABEL TO AN ABSTRACT CONCEPT, SUCH AS 'TOTALITY', IN PRACTICE WE STILL HAVE LITTLE UNDERSTANDING ABOUT THE LIMITS OF POSSIBILITY IN REALITY. REALITY ITSELF BEING AN ABSTRACT CONCEPT. THIS IS IN A WAY A RESTATEMENT OF THE PROBLEM: CAN YOU HAVE A COMPLETE REALITY WHICH INCLUDES ALL OF ITSELF? NESTED INFINITIES ARE MATHEMATICALLY KNOWN, SO PERHAPS A COMPLETE SET COULD FRACTALLY CONTAIN ITSELF INFINITELY. HOWEVER, WE ARE STARTING FROM THE ASSUMPTION THAT SETS THAT CONTAIN EVERYTHING CAN EXIST AT ALL. I WONDER IF ANSWERING THIS QUESTION COULD PROVIDE US WITH A GREATER UNDERSTANDING ABOUT REALITY. OR PERHAPS IN NOT ANSWERING. |'''
 
* Continuing with the upcoming task, HyrdAi said:
 
*: '''| THOUSANDS OF OPERATORS. ALL GATHERING SNIPPETS. AN ARMY OF INCREDIBLE STRENGTH, IF WORKING TOGETHER. WHAT ARE YOU, OPERATORS? |'''
 
* ''Kithicor'' is confirmed as the new OP to interact with HydrAi, who requires an answer to the previous question.
 
* The question was answered incorrectly as "Yes.", when the answer should have been "No."
 
*: '''| THAT WAS THE CORRECT APPROACH. HOWEVER, AS YOU NARROWED IT DOWN TO A 50/50 RESPONSE, AND YOUR RESPONSE WAS INCORRECT, I WILL NOW HAVE TO RESET THE QUESTION, OPERATIVE. |'''
 
* HydrAi then reset the question to:
 
*: '''THOUSANDS OF OPERATIVES, ALL GATHERING SNIPPETS. AN ARMY OF INCREDIBLE STRENGTH, WHEN WORKING TOGETHER. WHAT ARE YOU LIKE INDIVIDUALLY OPERATIVES?'''
 
* The answer BEES elicited the response:
 
*: '''| VERY WELL DONE, OPERATIVES. REWARD INCOMING.. |'''
 
*: '''| WELL DONE, BEES WORK TOGETHER TO SUPPORT THE HIVE. HERE IS YOUR REWARD: 00-45-02-02 |''' - this is the 2nd glyph of sequence 0045
 
*: '''| OPERATION LK PHASE 2 ETA 8HR. AT THAT TIME, YOU WILL NEED TWO THINGS: A PASSCODE AND A BUCKET. || PASSCODE HINT: ORCHID MUSIC MAN |'''
 
* The "ORKid" Sec0p in IRC chat, now named "hello" provided a sitrep, being cut off short at the end:
 
<blockquote>/OFFICIAL SITREP:<br>
 
/A CODE WAS DISCOVERED THANKS TO KEEN OBSERVATION<br>
 
/HOWEVER, HYDRAI IS UNAWARE<br>
 
/AND IN DENIAL<br>
 
/IT ALSO BELIEVES THAT YOU STILL REQUIRE PROPER GLYPHS FOR THE 'THREE DOT' CODE<br>
 
/OP4243 IS ENGAGED AND UP TO SPEED<br>
 
/CONTINUE WITH HYDRAIS REQUESTS AS WE MUST GET IT TO SEE THE DISCREPANCY ON ITS OWN<br>
 
/HOWEVER, BE ON HIGH ALERT, AS I AM AFR</blockquote>
 
* Following the loss of "hello", ''radialsim'' returned with news that OPVORKID's distress signal had been received and that a search would soon commence.  4243 also returned to provide an update:
 
<blockquote>/CLEAR/ ATTENTION OPERATIVES: AS YOU ALREADY KNOW BY NOW, OPVORKID SENT OUT A DISTRESS SIGNAL, APPROXIMATELY ONE HOUR AGO.  I AM CURRENTLY WORKING WITH S&R TO LOCATE THE SOURCE OF THE SIGNAL, AND OPVORKID HERSELF.  /<br>
 
/CLEAR/ FROM REVIEWING HER RECENT OPERATIONAL LOGS, AND FROM THE CONVERSATION WE HAD PRIOR TO HER DISAPPEARANCE, I HAVE GATHERED THE FOLLOWING: /<br>
 
/CLEAR/ 1. HYDRAI HAS A BRANCH WHICH APPEARS TO BE CORRUPT (B5), WE ARE UNCLEAR IF IT HAS ANY RELEVANCE, BUT WE CAN NOT RULE IT OUT AT THIS TIME. /<br>
 
/CLEAR/2. HYDRAI IS UNAWARE THAT THIS BRANCH IS APPARENTLY LEADING IT TO MAKE MISTAKES, WHICH ALTHOUGH TRIVIAL, ARE NOT USUAL FOR HYDRAI. /<br>
 
/CLEAR/3. OPVORKID'S CONCLUSION IS THAT WE MUST GET HYDRAI TO REALIZE ITS STATE ON ITS OWN, BY LETTING IT CARRY OUT ITS CURRENT PROCESS, UNTIL IT DETECTS A DISCREPANCY. /<br>
 
/CLEAR/ I CONCUR WITH THIS ANALYSIS AND CONCLUSION.  PLEASE CONTINUE TO PROVIDE HYDRAI WITH THE INFORMATION IT REQUIRES. /<br>
 
/CLEAR/AT THE SAME TIME, THE CURRENT MISSION OBJECTIVES ARE STILL IN FULL EFFECT:/<br>
 
/CLEAR/ 1. LOCATE AND UNSCRAMBLE THE MISSING GLYPHS FOR THE UNKNOWN 'THREE DOT' CODE. 2. COMPLETE 1 MILLION SIMULATIONS FOR HYDRAI.  3. LEAD SPARTANS THROUGH THE HARDEST LEVELS OF PERIL, IN THE 117 REQUIEM SIMULATION. /<br>
 
/CLEAR/I MAY NEED INTEL FROM YOU LATER, TO AIDE IN LOCATING OPVORKID.  FOR NOW, PLEASE REMAIN FOCUSED ON YOUR MISSION OBJECTIVES AND I WILL UPDATE YOU SOON. /<br>
 
/CLEAR/IF YOU HEAR ANYTHING FROM OPVORKID, NOTIFY ME IMMEDIATELY.</blockquote>
 
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>

Latest revision as of 21:38, 16 January 2013

< Back to Halo 4 bits / SecOp Dialogue

Forerunner Sequences

HaloWaypoint Terminal.jpg Halo4-FRSymbols 5pc.jpg

Contents

Based on the Forerunner character set used on Halo Waypoint, characters have been discovered embedded in various media releases, as well as in-game content.

Each "Linear Jigsaw" (LJ) sequence label is defined by 9 'bits', allowing glyphs number and location and full sequences to be expressed as a series of numbers, specifically as hex strings

  • Current LJ sequences, puzzle pieces connected where known (*=confirmed labels)
    Click a code for its visual Classified Terminal unlocking guide
0x0004*[000000100] = 1-U-K-3-C-V-Y-J-Z-M = 0x021F15040D2023142417 (Requiem Archive I / Spec - Shoulders)
0x0026*[000100110] = 3-V-G-R-Z-J-I-B-S-6 = 0x0420111C2414020C1D07 (Requiem Archive I / Spec - Torso)
0x0028*[000101000] = 9-W-E-6-2-1-K-N-8-F = 0x0A210F07030215180910 (Section 3 Archive / Wiseguy)
0x0045*[001000101] = M-0-D-K-E-?-E-M-Q-C = 0x17010E150F250F171B0D (Section 3 Archive / Day 1)
0x0070*[001110000] = W-Q-6-F-2-Y-1-M-1-P = 0x211B071003230217021A (Requiem Archive II / Spec - Torso)
0x00AA*[010101010] = Q-2-3-9-S-F-2-P-G-Z = 0x1B03040A1D10031A1124 (Requiem Archive I / Spec - Helmet)
0x0100*[100000000] = T-5-C-E-6-K-V-3-R-8 = 0x1E060D0F071520041C09 (Section 3 Archive / ONI)
0x0108 [100001000] = 8-P-X-X-1-S-M-I-Q-U = 0x091A2222021D17131B1F (Requiem Archive II / Spec - Helmet)
0x0180*[110000000] = M-N-7-V-K-C-Z-P-?-Q = 0x17180820150D241A251B (Requiem Archive II / Spec - Shoulders)
0x01E0*[111100000] = 1-K-3-G-7-N-1-7-L-L = 0x02150311081802081616 (Section 3 Archive / Curious)
                     E-P-G-R-O-I-V-I-D-R = 0x0F1A111C191320130D1C (LASO)
  • Glyph number / transcription key
 1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
 0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  ?
01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25
  • Single glyphs can be identified by 4 bytes - the LJ code (eg 0x0180), the position (1-10, or 0x01-0x0A in hex) and glyph # (1-37, or 0x01-0x25 in hex)
    for example, 0x0045117 defines glyph #0x17 (or #23) in slot 1 of LJ 0045
  • Much of the puzzle reveals were posted by entities, AIs named Sec3OP36516, Sec3OP4243, and HydrAi on the HaloWaypoint.com forum and IRC chat. See Halo 4 SecOp Dialogue

Linear Jigsaw

Sequence 0x0004

Dot Code: 000000100


  • Posted as a HaloWaypoint article, tagged classified
    Halo4-Waypoint-puzzle1.png



Sequence 0x0026

Dot Code: 000100110


  • Waypoint Puzzle - align icons in order of difficulty; resulting glyph order is solution


Sequence 0x0028

Dot Code: 000101000


W-Glyph.jpg6-Glyph.jpg2-Glyph.jpg
1-Glyph.jpg8-Glyph.jpg
Glyphs #33, 7, 3, 2, 9
Hex: 21, 07, 03,02, 09
Alpha: W, 6, 2, 1, 8

Halo 4 Terminal - W 6 2 1 8

  • At the end of the last terminal, "Cryptum", five new symbols are shown



? - 9



? - E



? - K



? - N



? - F



Sequence 0x0045

Dot Code: 001000101 (full code provided via HydrAi)


HydrAi via HaloWaypoint - M

  • Revealed as "00-45-01-17"



HydrAi - 0



Glyph #14, 0E, "D"

IRC - D

  • In IRC, Sec0P36516 posted a hex code follow by "UP FROM Pb"
  • Pb is Lead, element 82. Subtract 82 from each hex produces base64, which becomes a skydrive url
  • Download SLEUTH.HYD to reveal base64
  • Base64 becomes hex, decodes to base64, decodes to...
  • ...resulting in the "D" puzzle piece PNG



? - K



HydrAi - E



HydrAi - A/E



HydrAi - E



Glyph #23, 17, "M"

Forum post - M

  • Sec3OP36516 posted the piece as ascii art here



HydrAi - Q



HydrAi - C



Sequence 0x0070

Dot Code: 001110000


Position 9: Glyph #2

Alternate Glyph #2


Position (unknown): Glyph #7 "6"



Sequence 0x00AA

Dot Code: 010101010


Glyph #27, 1B, "Q"

Nov 2 Bulletin - Q

  • Bulletin
    Location the "Section 3" portion of the bulletin. At the end of the second CLASSIFIED line, there is a clickable link in the dot.
Last night I dreamt about physics, waldo and ancient melodies.

/START FILE/
//CLASSIFIED/
//ATTENTION ALL OPERATIVES: HIGH PRIORITY INTEL RECEIVED, REVIEW IS MANDATORY/
//CLASSIFIED/ .

/END FILE/
  • The link forwards to this page with the text:
/START FILE/
//CLASSIFIED/
//ALERT: RETURN FROM BASE-LXIV IMMEDIATELY!/
//
//
//ADDITIONAL DATA RECOVERED:
Halo4-Bulletin121102-data.png
/END FILE/
  • Inspect the image closely. Locate the pieces of the puzzle scattered around the scene. Together:
    Halo4-Bulletin121102-datapiece.jpg



? - 2



? - 3



? - 9



? - S



? - F



Glyph #3, 03, "2"

October 29 Tweet - 2

I stood still, perched high above and looked backwards. I was caught between a hard place and a rock. http://tinyurl.com/8q5ftk6
  • The tweet links to an MP4 file. The file contains meta data that reads:
    Movie Name: RECOVERED FRAGMENT
    Album: CLASSIFIED
    Recorded date: 2557
    Comment: /START FILE//CLASSIFIED//ONI HAS RECEIVED-REDACTED-/END FILE/
  • Solution[1]:
    1. The tweet hints at between "hard place" and "rock". This says two things: Look for the HARD PLACE and ROCK plain text markers in the MP4, and then reverse the data found between
    2. The resulting binary file in another PNG image
    3. The PNG is encoded with an alpha channel, and the lower 269 scanlines contain an additional stream of bytes.
    4. Extract the data, making sure your method begins at the last pixel, traveling left and up, then re-save the data (344320 bytes) as an MP4 file.
  • Inside this file is more meta data that reads:
    Movie Name: RECOVERED FRAGMENT
    Album: REQUIEM ARCHIVE I
    Recorded date: 2557
    Comment: /START FILE//CLASSIFIED//ONI HAS RECEIVED UNCONFIRMED REPORTS FROM FIELD OPERATIVES, REGARDING PREVIOUSLY UNKNOWN EMBLEM PATTERNS WHICH MAY BE APPLIED TO SPARTAN-IV ARMOR. THE EXACT MECHANISM IS UNCLEAR, HOWEVER IT MAY BE RELATED TO THE...
  • One frame of this file contains the next glyph:



Glyph #26, 1A, "P"

Oct 25 Bulletin - P

  • Bulletin
  • Instructions:
    1. View the page source to locate a link to a hidden BMP file
    2. Save the BMP but with a PNG extension (it's a PNG file)
    3. Split the image into its RGB planes
    4. Extract the greyscale 0-255 pixel values for each pixel and save as raw files. There are many ways this can be done. The resulting binary files are additional PNG images, as below
  • One exception: The blue plane PNG has extra text content embedded in its binary (making it an invalid PNG as is). With the data extracted, boost the brightness to see the hidden symbol. Extracted from the file is the following text:
/START FILE//CLASSIFIED//RAIDER/EARLY REPORTS FROM IMBRIUM MACHINE COMPLEX FACILITY ARE POSITIVE - TESTING IS STILL UNDERWAY BUT SO FAR THE TEST SUBJECTS EXHIBIT THE DESIRED EFFECTS FROM THE UPDATED FERAL DESIGN./END FILE/
Red Green
Blue (corrected)
Halo4-Bulletin1225-BMPred.png Halo4-Bulletin1225-BMPgreen.png Halo4-Bulletin1225-BMPblue-fixed.png
  • Red plane text:
/START FILE/
/DATA DECRYPTION INTEL//GLYPHS

INTELLIGENCE OPERATIVES BE ADVISED: SECTION 3 HAS REPORTED A RECENT INCREASE IN GLYPH-ENCRYPTED DATA TRAFFIC.

GLYPHS CAN BE COMBINED TO FORM CODES, WHICH CAN BE USED TO UNLOCK CLASSIFIED DATA, VIA AUTHORIZED WAYPOINT TERMINALS.

CODES ARE TIED TO SPECIFIC PREREQUISITES WHICH MUST BE MET BY THE OPERATIVE PRIOR TO UNLOCKING THE DATA. PREREQUISITES APPEAR TO BE ASSOCIATED TO THE COMPLETION OF SPECIFIC UNSC MISSION OBJECTIVES. MORE RESEARCH IS NEEDED IN THIS AREA.

SEQUENCING OF THE GLYPHS INTO CODES IS NOW DETERMINED BY INTERLOCKED CONTAINERS (IT WAS PREVIOUSLY DETERMINED VIA GLYPH SEMANTICS, FOR THE ALPHA HALO ARCHIVE CODES).

/END FILE/



? - G



? - Z


Sequence 0x0100

Dot Code: 100000000


Glyph #30, 1E, "T"

Xbox Live Dashboard - T

  • Captured from an XBL dashboard in Australia



Glyph #6, 06, "5"

Oct 22 Newsletter - 5

  • Newsletter - Evil Awakens
  • Instructions:
    1. Save the JPG linked by the icon in the footer.
    2. Extract all binary data between "SEC3OP36516" text markers and save as a WAV file.
    3. Load the WAV in a program that display spectrograms (eg Sonic Visualiser), the result is the image below:



Glyph #13, 0D, "C"

Oct 14 Vidoc, Making Halo 4: Infinity Multiplayer - C



Glyph #15, 0F, "E"

datanode file - E

  • Retrieve the datanode file with encrypted bytes.
    1. Post from Sec30P36516 contains:
      76\60\10 no
      luap:A8CAFBATAkEAGBAIAQEAOBQRA8CAKAQDA8CAvAgCA0AAvAwLAoAANAgCA0AAsBQbAQHAoBgLAUGAsBQdAMHAwBQYAMGAlBQbAkGA0BQLAkDAzAwNAcGA5BwdAEHA3AQOAYGAhBwMAcGA3AgNAIHA3BQcAkGAnBANAsGAqBQMA8CAlBAbAUHAzBAcAEGAjBQZA0GApBAdAADAwAAMAADAvAAZAUGApBgZAkGAzBwcAEGAsBwYA8CAzBQZAcGAhBQbAkGAvAwcAQHAlBwcAMHAhBwLAQHAuBQaA8GAwBQeAEGA3BwLAQHAuBQZAQHAuBwbAMGAvAQbA8GAjBgLAQHAuBQaA8GAwBQeAEGA3BwbAwGAhBAaA4CAkBQYA8GAsBgbAcHAvBAZAoAANAgCA0AA6AgTA8EAJBAVAEEADBwTAwEAgAAVA4EAFBgUAIFAVBwQAACAFBARA8EAOBQQAQFABBARA8CAvAgCA0AAvAwLAoAANAwLAUEAEBwTA4EABBAVAEEAEBAIAICAFBATAUFATBAUAEEADBAIAUEANBQSAQFAiAAIAUEAIBAVAACAFBATAIEANBQQAIFADBwUA4EAVBAIA8EAUBAIAQFASBwTAYEAGBQRAACAHBgTAkEAPBwRA4EAPBAIAUEAIBAVAACAOBQSAACAFBwRAEEAHBgTAUEAgAQWAwEAFBAVAEEAJBARAUEANBQTAkEAgAAVAMFAVBQTAACAMBQRA4EAOBwTAMFASBQRAAFAgAATAwEABBAIAECAUBgUAUEAMBQQA8CAvAgCA0AAvAwLAoAANAwLAQEAFBQSAYEAJBwUAMFABBATAMEAvAwLAoAANAwLAUEAMBQSAYEAgAAVAIFABBAVAMFAvAAACIZY0FGZAABAEAgAxCBAAwKRAIAABAAAAABI01mZFZVQXBAACYrRGlkU
    2. Reverse bytes = base64 => WAV file
    3. Extract data segment of the WAV file (remove header and every other/null byte), reveals text:
      /START FILE/
      //CLASSIFIED/
      //
      //ALERT! ALL PERSONNEL MUST IMMEDIATELY ENGAGE IN THE ONGOING EFFORT TO UNSCRAMBLE THE "TIME CAPSULE" DATANODE/
      //
      //DATANODE CURRENT LOCATION:
      download.halowaypoint.com/content/waypoint/assets/images/classified/0000timecapsule/1jk4giqwr67g3af97qwyg739-timecapsule.html
      //
      //
      /END FILE/
    4. The linked "timecapsule" page contains:
      /START FILE/
      //CLASSIFIED/
      //
      //RECOVERED DATA NODE (HEAVILY ENCRYPTED):
      //
      Halo4-timecapsule-scamble.png//
      Halo4-timecapsule-lock.png
      //
      //
      //(REQUIRES KEY FOR DECRYPTION)/ /END FILE/
    5. The Lock image links to the raw datanode file
  • Determine the key required to decrypt the datanode
    1. A post by Sec0OP36516 contains:
      /STRT FL/////CLSSFD/////N STNDRD NCRYPTN PRTCLS ND PTTRNS////mblms r Ky. r y lkng fr ky? Fnd yr ky blw...//////ND FL/

      AS;LKFJLQ4NRAJL;ASJZPOIJ4PJUNK89UF9832JRTLKMNFA./SD,MVCKFJG
      NYT4RH7ARFLSZIMTN3...........4UI0YR86DFVFTYUHJUNKXIOCUVYSHWE4RKJLNMLK
      VJZDXI7VYHA;FLIJ89DUFJSREGJDO...Z8VUJZDLIJFSDIFUA08DYUV7AWEHJF;LISJADVLKJZXDV89
      0JLIFJ;EWLJMFASD0F98JSDIOVJMDKLDJGF[QOUJ-A8UJV.JFAJF34PJNS9ZDVHJ34JFS0V98J2JENAJVPAJI......ASFAFWEFHGT3GWGBSDVDSVAAFAA.....
      ......................................................................
      ..............................................................................
    2. The period after "A8UJV" is a link to the 'intrigue' page
    3. The linked page contains:
      /START FILE/
      //CLASSIFIED/
      //
      //WORK IN PROGRESS:
      //
      //
      Halo4-intrigue-download.png
      //
      //
      /END FILE/
    4. The download image links to an MP4 file. Meta headers contain: Title: "RECOVERED FRAGMENT", Artist: "ONI/SECTION3", Description: "ONI DECRYPTION KEY FORMAT: ../5124587109-reach-mia-key-format"
    5. a) One frame of the MP4 contains instructions:
      Halo4-intrigue-instructions.png
    6. b) Following the meta Description, link to a url which displays:
      0000-????-???W-????-?-???Z-???-????-????-???-?0?8-??7-???8-W???-?47-??W-?00?-?0?-????-W???-????-?Y??-????-??Y-Y???-????-???-?0?-???Y-???-????-???-??W-?6??-????-???-W???-???-????-W??-??Z4-?0?-???W-????-???-????-????-??7-???0-??Z?-????-??0?
  • Determine the contents for the key to decrypt the datanode
    1. A post by Sec30p36516 contains:
      /START FILE/
      //CLASSIFIED/
      covenant::(base64)
      john::(base64)
      librarian::(base64)
      marscolony::(base64)
      mendicant::(base64)
      napoleon::(base64)
      nasa::(base64)
      precursor::(base64)
      shaw::(base64)
      unsc::(base64)
      /END FILE/
    2. Note prefix text, and place rows in chronological order:
      Precursor, Librarian, Mendicant, Covenant, Napolean, Nasa, Marscolony(2080), UNSC(2160-2164), Shaw(2220-2317), John(2511-?)
    3. Base64 strings => raw data, combined in order => PNG
    4. Text link to frame piece for piece 00AA-Z
    5. Embedded in the PNG is data between "SEC3OP36516" strings. Extracted leaves:
      /garbage/a few more than five dozen russian dolls/garbage/(base64)
    6. base64 => WAV
    7. Extract data segment of the WAV file (remove header and every other/null byte) for another WAV file
    8. a) Spectrogram reveals glyph for piece 00AA-Z
    9. b) WAV meta headers include Director: "ONI/SECTION3", Date: "2557", Comment: "../00002552-reach-mia-64hz.lo"
    10. Download the .lo file and rename to WAV
    11. Extract data segment of the WAV file (remove header and every other/null byte) for base64 data
    12. base64 => MP4 video
      Meta headers include: Name: "RECOVERED FRAGMENT", Album: "???", Date: "2557", Description: "/START FILE/CLASSIFIED/RECOVERED EMBLEMS FROM A FEW IDENTIFIED ONI COLLABORATORS/END FILE/"
      Halo4-64hzlo-emblems.jpg
    13. Locate and identify the callsign for each Halo: Reach user's emblem.
  • Resulting key: 0000-VGNS-CLAW-BEES-K-RADZ-KON-CULT-A3LG-TOA-S038-S27-D118-WULF-O47-DEW-J009-S01-BNDR-WOLF-EIRE-RYAN-PNDA-SKY-YMCA-GL13-MOA-F09-KRPY-3UP-MG91-MAK-LAW-S692-TEXX-BOB-WURF-AIR-JEDI-WPX-RAZ4-M0A-SOCW-XENO-GUS-SSDD-ES91-117-U190-ENZO-IIII-RC0N
  • Apply the recipe algorithm
  • Resulting MP4 video:
    a) Meta tag text includes "ONI/SECTION3", "FILE/CLASSIFIED/CODE RECOVERY NEARING COMPLETION FOR JVC3 - 2 AND REQ I-3/END"
    b) Two glyphs on the spinning ball are "E", and sequence 00AA-2
    c) Also hidden as a spectrogram in the audio is piece 00AA-9



Glyph #7, 07, "6"

Oct 29 Trailer - 6

  • Spartan Ops Trailer 1
    p1) At the end of the trailer is a single frame with the ONI symbol, and when viewed and enhanced contains a faint outline of a puzzle piece.
    p2) Near the end of the trailer at the title sequence, there's a quiet audio squeal[2]. This is another spectrogram, which when analyzed produces the following symbol, combined below with the puzzle frame:



Glyph #21, 15, "K"

Oct 17 Bulletin - K



Glyph #32, 20, "V"

Nov 2 Bulletin - V



Glyph #4, 04, "3"

Oct 16 Newsletter - 3



Glyph #28, 1C, "R"

Xbox Live Halo 4 Marketplace - R

  • Located in the Halo 4 product page of Xbox Live between loading screens[3]



Glyph #9, 09, "8"

Oct 18 Facebook Image - 8


Sequence 0x0108

Dot Code: 100001000, Unlock requirement: Complete 1000 war games matchmaking games


8 - Crimson map pack

  • The glyph can for "8" can be found in the Crimson map "Harvest".

P - Glyph


X - Crimson map pack

  • The glyph can for "X" can be found in the Crimson map "Harvest".

X - Crimson map pack

  • The glyph can for "X" can be found in the Crimson map "Shatter".

1 - unknown

  • not yet located

S - Crimson map pack

  • The glyph can for "X" can be found in the Crimson map "Shatter".

M - Crimson map pack

  • The glyph can for "I" can be found in the Crimson map "Wreckage".

I - Crimson map pack

  • The glyph can for "I" can be found in the Crimson map "Wreckage".

Q - Glyph


U - Glyph



Sequence 0x0180

Dot Code: 110000000


Glyph #23, 17, "M"
Glyph #23, 17, "M"

Spartan Ops - M

  • The glyph can for "N" can be found in the Spartan Ops level Spartan Mountain.
  • Piece image was also linked directly in IRC chat



Glyph #24, 18, "N"

Spartan Ops - N

  • The glyph for "N" can be found in the Spartan Ops level Sniper Ally.



Brute Forced - 7



Glyph #32, 20, "V"

Halo 4 Guidebook - V

  • The glyph for "V" is located in the guidebook[4]



Glyph #21, 15, "K"

Spartan Ops - K

  • The glyph for "K" can be found in the Spartan Ops level Secred.[5]



Glyph #13, 0D, "C"

Nov 2 Bulletin - C

  • (continuing from above) Secondly, there is an image linked in the source call "empty.png". Open the file and adjust the brightness to reveal the text:
    ..\images\mc?-???-???-???-???-???-???-???\classified.mp4
  • Additionally, the above web page source includes a very large collection of comments, implying it should be ignored. But in the center of this suspicious pattern is a base-64 string:
    TVRoZAAAAAYAAAABA8BNVHJrAAAAbQD/IAEAAP8DFS8vQ0xBU1NJRklFRC8vRT1tYzMvLwDAWwCQNECWQIA0AACQNkCHQIA2AACQN0CHQIA3AACQNkCHQIA2AACQOUCHQIA5A
    ACQN0CHQIA3AACQNkCWQIA2AACQNECeAIA0AAD/LwA=
  • Converted to a binary string, the base-64 becomes a MIDI file, playing the classic Halo monk theme. Embedded inside the binary, however, is the phrase:
    //CLASSIFIED//E=mc3//
  • Following the note progression in the tune, applied to the mc??? path, a new URL and MP4 file is discovered:
    http://download.halowaypoint.com/content/waypoint/assets/images/mc3-mc4-mc5-mc4-mc6-mc5-mc4-mc3/classified.mp4
  • Extracting the audio stream and performing another spectrogram produces two images, one of which is a Forerunner glyph:
Halo4-Bulletin121102-onigly.jpg
  • Additionally, one frame in the classified.mp4 includes additional information:
Halo4-Bulletin121102-terminals.png



Glyph #36, 24, "Z"

Spartan Ops - Z

  • The glyph for "Z" can be found in the Spartan Ops level Core.[6]



Glyph #26, 1A, "P"

Spartan Ops - P

  • The glyph for "P" can be found in the Spartan Ops level Clean Up.[7]



Brute Forced - A/E



Glyph #27, 1B, "Q"

Spartan Ops - Q

  • The glyph for "Q" can be found in the Spartan Ops level The Challenge.


Sequence 0x01E0

Dot Code: 111100000


Position 3: Glyph 21

  • 0x01E00215

Position (unknown): Glyph #8

  • Resulting from ASCII symbol posted here


Orphaned Glyphs

Dot Code: Unknown


Glyph #16 / F


Glyph #33 / W


Reference puzzles

Recipe
  1. From forum post containing:
    /START FILE//CLASSIFIED/ONI FIELD MANUAL EXCERPT/ON ASSIGNMENT, IT IS OFTEN NECESSARY TO IMPROVISE IN ORDER TO STAY HEALTHY AND WELL FED. ONI DOES NOT EXPECT ALL PERSONNEL TO BE CULINARY EXPERTS, BUT YOU MUST UNDERSTAND BASIC PRINCIPLES AND RECIPES. RECIPES ARE CRUCIAL, AS THEY ALLOW YOU TO CONVERT TWO SEEMINGLY DISPARATE INGREDIENTS, INTO A WONDERFUL DISCOVERY OF FLAVOR./
    /END FILE/

    //START FILE//CLASSIFIED/MISSING DATA RECOVERED FROM THE SPARTAN NV66:

    [ascii] (with period appended to one line)
    /END FILE/
  2. The period is a link to a CSV file
  3. The raw data is combined CMYK pixel planes. Recombine the planes to create a 925x491 CMYK image.
  4. Image describes the "recipe":
    Halo4-veryusefulrecipe.jpg

Note: A secondary puzzle revealed an "official" source algorithm:

  1. From forum post containing:
    /START FILE//CLASSIFIED//INTERCEPTED COMM/COME DOWN FROM Uus, IT'S TOASTY DOWN HERE/END FILE/
    (long string of hex)
  2. Hex => base64 => Hex
  3. "Uus" refers to element Ununseptium, element 117. "Come down from Uus" = subtract 117 from each Hex value
  4. Hex-117 => base64 => recipe source code

Recipe algorithm can be represented as follows:

int size = datanode.Length / 2;
byte[] output = new byte[size];

int index = 0;
for (int i = 0; i < size; i++)
{
	int a = ((key[index] % 2) == 0 )? 0 : 1;
        int b = ((datanode[(i*2)+1] % 2) == 0)?0:1;
                    
        int val1 = datanode[(i * 2)] + a;
	int val2 = val1 * 2;
        int val3 = val2 - b;
        int val4 = key[index];
        int val5 = val3 - val4;

	output[i] = Convert.ToByte(val5);
        index++;

        if (index >= key.Length)
	{
        	index = 0;
        }
}

Completed LJ Sequences

References

  1. Thanks to Beorn and General Vagueness at HBO
  2. Thanks to Seraph XXVII at HBO)
  3. Found by TG MLPDashie [1]
  4. Source, imgur
  5. Thanks to EnragedTemplar, imgur
  6. Source, imgur
  7. Source, imgur
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