ODST

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== Halo 3: ODST extended experience ==
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== Halo 3: ODST extended experience and game mysteries ==
 
{|class="framedtoc"
 
{|class="framedtoc"
 
|class="in"|__TOC__
 
|class="in"|__TOC__
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=== In-game Mysteries ===
 
=== In-game Mysteries ===
 
''(not including COMM data for [[Sadie's Story]])''
 
''(not including COMM data for [[Sadie's Story]])''
 +
: 'Secret Glyph Project' is also researching a number of in-game mysteries, outlined [http://subculturelifestyle.com/forum/index.php?topic=157.0 here]
 
===== "J" Signs =====
 
===== "J" Signs =====
 
* Scattered are New Mombasa are variations on a binary matrix "J" sign. I've spotted '''three''' variants so far, and have been unable to decode them.
 
* Scattered are New Mombasa are variations on a binary matrix "J" sign. I've spotted '''three''' variants so far, and have been unable to decode them.
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* It's not 6-dot braille (at least not plainly), and 8-Dot braille doesn't provide any clear matches either.
 
* It's not 6-dot braille (at least not plainly), and 8-Dot braille doesn't provide any clear matches either.
 
* It may be binary, but I've not seen a meaningful way to split into some readable result (not what looks like random ascii characters)
 
* It may be binary, but I've not seen a meaningful way to split into some readable result (not what looks like random ascii characters)
* More discussion [http://carnage.bungie.org/haloforum/halo.forum.pl?read=941967 here], [http://carnage.bungie.org/haloforum/halo.forum.pl?read=941709 here], [http://www.bungie.net/Forums/posts.aspx?postID=37249671 here] and [http://www.flickr.com/photos/thebruce0/3946438709/ here]
+
* More discussion [http://carnage.bungie.org/haloforum/halo.forum.pl?read=941967 here], [http://carnage.bungie.org/haloforum/halo.forum.pl?read=941709 here], [http://www.bungie.net/Forums/posts.aspx?postID=37249671 here], [http://www.flickr.com/photos/thebruce0/3946438709/ here] and [http://subculturelifestyle.com/forum/index.php?topic=28.0 here]
 
|}
 
|}
 +
* IF used as Binary
 +
 +
1011010110111101010111111010
 +
1011111001101101101110110101
 +
0101001011110000110011010110
 +
0000011100101001100101101011
 +
 +
1011010110111101010111110110
 +
1011011001100001101010110101
 +
0001001010111100110011011110
 +
1111111000101001101101101011
 +
 +
1010010110011101010100001010
 +
1010111111011111111111111101
 +
0100001011010100110011010110
 +
0000011100001101100101101011
 +
 +
it translates to µ½_«æÛµRðÍ`r™kµ½_kf�µ�¼Íïâ›k¥PªýÿýBÔÍ`pÙk
  
 
===== ONI Alpha Site Memorial =====
 
===== ONI Alpha Site Memorial =====
 
* In the game at ONI Alpha Site, there are four memorial boards with names and details. On the boards are strange anomalous white blocks overlapping some letters, hilighted below.
 
* In the game at ONI Alpha Site, there are four memorial boards with names and details. On the boards are strange anomalous white blocks overlapping some letters, hilighted below.
* There are at most 30 columns
+
* There are at most 30 columns. I've found three variants, and have been unable to decode them.
far, and have been unable to decode them.
+
 
:{|
 
:{|
 
|-valign="top"
 
|-valign="top"
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* Discussion at HBO, [http://carnage.bungie.org/haloforum/halo.forum.pl?read=942401 here]
 
* Discussion at HBO, [http://carnage.bungie.org/haloforum/halo.forum.pl?read=942401 here]
 
|}
 
|}
 +
 +
===== Super's code =====
 +
* Faintly visible through story segments is a strip of strange symbols. They do appear to be the same in each instance. The symbols are estimated below, but ''may not'' be accurate.
 +
{|
 +
|
 +
:[[Image:ODST-SI-codes.jpg|400px]]
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|valign="top"|
 +
 +
|}
 +
 +
===== Plinth-henge =====
 +
* Four movable stone plinths have been discovered in secret engineer rooms.
 +
* Discussion [http://subculturelifestyle.com/forum/index.php?topic=79.0 here]

Latest revision as of 23:46, 28 October 2009

Halo 3: ODST extended experience and game mysteries

Contents

Bungie and MS have been created an extensive background and campaign centered around the ODSTs (Orbital Drop Shock Trooper). We may be finding that the comics (Helljumper), the commercials (We Are ODST), and the homepage (xbox.com/halo) will tie together stories surrounding troops of the 105th Division - the Helljumpers.

Not only that, but Halo 3: ODST will also contain an entire sub-story called Sadie's Story, created by an independent company spawned from 42 Entertainment (creators of I Love Bees, for Halo 2) called Fourth Wall Studios (fourthwallstudios.com)

Below is a brief status rundown of marketing/ARGish events leading up to (and perhaps beyond) the release of Halo 3: ODST.

We Are ODST

  • Sept 4, 2009, the ODST live action short We Are ODST (1:32 in length) is released to the public by IGN, where we learn of a number of marines, including:
  • Sept 7, 2009, Spike TV airs the extended version of We Are ODST (2:34 in length), paired with the revelation of the updated Halo homepage (xbox.com/halo) containing a deeper look at three ODST troops, and some hidden content.

ONI Candidate Assessment Program v5.02A

  • Live source: http://cdn.haloodst.xbox.com/odst
  • Gunnery Sgt. Edward Buck assesses three officers (who appear in the Helljumper comic miniseries), chosen based on classified parameters:
  • Many faces appear in the cycling of profiles when the CAP chooses the above individuals. See this mosaic of all unique individuals (meta!)
  • The codes to unlock the site are as follows:
    • 12-485-TA (Dutch)
      Reveals the video in the locked file of Dutch's assessment.
      Located in the We Are ODST short.
    • 15-926-PI (Mickey)
      Reveals the video in the locked file of Romeo's assessment.
      Located on Buck's console in Dutch's assessment.
    • 47-074-SN (Mickey)
      Reveals the video in the locked file of Mickey's assessment.
      Located on Buck's console in Romeo's assessment.
      • This video discusses the use of explosives on archaeological dig sites... this would indicate that ONI may have found the presence of the long-range gateway linking Earth to The Ark or its connecting facilities underground; prior to the Covenant's arrival in orbit, or whilst Prophet Regret sent troops down to New Mombasa.
    • 06-078-TI (Romeo)
      Located on Buck's console in Mickey's assessment.
      Unlocks wallpaper-packs from the We Are ODST Short.

Known Service numbers

In-game Mysteries

(not including COMM data for Sadie's Story)

'Secret Glyph Project' is also researching a number of in-game mysteries, outlined here
"J" Signs
  • Scattered are New Mombasa are variations on a binary matrix "J" sign. I've spotted three variants so far, and have been unable to decode them.
ODST-J-Signs.jpg
Transcribed:
O-OO-O-OO-OOOO-O-O-OOOOO-OO-
O-OO-OO--OO----OO-O-O-OO-O-O
---O--O-O-OOOO--OO--OO-OOOO-
OOOOOOO---O-O--OO-OO-OO-O-OO

O-OO-O-OO-OOOO-O-O-OOOOOO-O-
O-OOOOO--OO-OO-OO-OOO-OO-O-O
-O-O--O-OOOO----OO--OO-O-OO-
-----OOO--O-O--OO--O-OO-O-OO

O-O--O-OO--OOO-O-O-O----O-O-
O-O-OOOOOO-OOOOOOOOOOOOOOO-O
-O----O-OO-O-O--OO--OO-O-OO-
-----OOO----OO-OO--O-OO-O-OO
  • It's not 6-dot braille (at least not plainly), and 8-Dot braille doesn't provide any clear matches either.
  • It may be binary, but I've not seen a meaningful way to split into some readable result (not what looks like random ascii characters)
  • More discussion here, here, here, here and here
  • IF used as Binary

1011010110111101010111111010 1011111001101101101110110101 0101001011110000110011010110 0000011100101001100101101011

1011010110111101010111110110 1011011001100001101010110101 0001001010111100110011011110 1111111000101001101101101011

1010010110011101010100001010 1010111111011111111111111101 0100001011010100110011010110 0000011100001101100101101011

it translates to µ½_«æÛµRðÍ`r™kµ½_kf�µ�¼Íïâ›k¥PªýÿýBÔÍ`pÙk

ONI Alpha Site Memorial
  • In the game at ONI Alpha Site, there are four memorial boards with names and details. On the boards are strange anomalous white blocks overlapping some letters, hilighted below.
  • There are at most 30 columns. I've found three variants, and have been unable to decode them.
ODST-ONIA-Memorial1.jpg ODST-ONIA-Memorial2.jpg ODST-ONIA-Memorial3.jpg ODST-ONIA-Memorial4.jpg Columns with blocks (top-bottom, +/- one):
  1. 22,18
  2. 17,9,15,23,10,23,17,21
  3. 17,6,5,25,4/9/23,15/20/20,17
  4. 10,6/13/18,12
  • Discussion at HBO, here
Super's code
  • Faintly visible through story segments is a strip of strange symbols. They do appear to be the same in each instance. The symbols are estimated below, but may not be accurate.
ODST-SI-codes.jpg
Plinth-henge
  • Four movable stone plinths have been discovered in secret engineer rooms.
  • Discussion here
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