Halo Reach

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__NOTOC__
 
 
== Halo: Reach extended experience and game mysteries ==
 
== Halo: Reach extended experience and game mysteries ==
 +
{|class="framedtoc"
 +
|__TOC__
 +
|}
 +
Note: This page may contain campaign spoilers. Proceed with caution!
 +
* For other promotional campaign info see the [[Reach|Halo Reach hub]]
 +
* For a look at Halsey's journal content, see [[Halsey's Journal]]
  
=== Data Pads ===
+
{{:Data pads}}
When viewing a data pad, you'll hear what sounds like reversed audio playing the background. After reversal, the audio reveals a number of phrases being spoken by an entity. The phrases heard are played randomly.
+
=== Mysterious content ===
* [[Media:Reach Data Pad audio.mp3|Original audio phrases]]
+
Some text transcriptions from low-resolution images may not be accurate, so if you think you have a more accurate reading, please share.
* [[Media:Reach Data Pad audio reversed.mp3|Reversed audio phrases]]
+
Transcriptions, in a sensible order:
+
<blockquote>
+
:welcome child
+
:breach identified
+
:rogue confirmed
+
:purge initiated
+
:corruption contained
+
:rediage(?) consumed
+
:protocols reinstated
+
</blockquote>
+
----
+
* [[Data Pad 1]] - on Winter Contingency
+
* [[Data pad 2]] - on ONI: Sword Base
+
* [[Data Pad 3]] - on Nightfall
+
* [[Data Pad 4]] - on Tip of the Spear
+
* [[Data Pad 5]] - on Long Night of Solace
+
* [[Data Pad 6]] - on Exodus
+
* [[Data Pad 7]] - on New Alexandria
+
* [[Data Pad 8]] - on The Package
+
* [[Data Pad 9]] - on The Pillar of Autumn
+
Legendary data pads:
+
* [[Data Pad 10]] - on Winter Contingency
+
* [[Data Pad 11]] - on ONI: Sword Base
+
* [[Data pad 12]] - on Nightfall
+
* [[Data Pad 13]] - on Tip of the Spear
+
* [[Data Pad 14]] - on Long Night of Solace
+
* [[Data Pad 15]] - on Exodus
+
* [[Data Pad 16]] - on New Alexandria
+
* [[Data Pad 17]] - on The Package
+
* [[Data Pad 18]] - on The Pillar of Autumn
+
* [[Data Pad 19]] - on Lone Wolf
+
  
=== Mysterious content ===
 
 
==== Hidden panel ====
 
==== Hidden panel ====
 
* On the level ''The Package'', there is a keypad entry panel just outside the bounds of the level after you find the tank. Proceed around the left side of the rocks into the water. Unlike decorative geometry, this panel does prompt to press X to activate.  ''(source, haloreachplanet.com [http://www.haloreachplanet.com/2010/09/11/mysterious-hidden-panel-on-the-package/] )''
 
* On the level ''The Package'', there is a keypad entry panel just outside the bounds of the level after you find the tank. Proceed around the left side of the rocks into the water. Unlike decorative geometry, this panel does prompt to press X to activate.  ''(source, haloreachplanet.com [http://www.haloreachplanet.com/2010/09/11/mysterious-hidden-panel-on-the-package/] )''
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==== Barcodes ====
 
==== Barcodes ====
 
* On the first mission, ''Winter Contingency'', scattered around the human structures can be found round shotcode-like QR- or bar-codes. Examples below.
 
* On the first mission, ''Winter Contingency'', scattered around the human structures can be found round shotcode-like QR- or bar-codes. Examples below.
* There are 3 variant codes, but each appear numerous times at differing rotations.
+
* There are 3 variant codes, but each appear numerous times at differing rotations, in some cases paired with other letters/numbers/symbols.
*: What do they mean?
+
* Below are a few instances I was able to locate (there are other duplicates accompanied by various letters and such)
 +
<table cellspacing="10"><tr><td colspan="2">
 +
===== Ringcode Variant 1 =====
 +
{|
 +
|[[Image:Ringcode1a.jpg|120px]]
 +
|[[Image:Ringcode1b.jpg|120px]]
 +
|[[Image:Ringcode1b-inv.jpg|120px]]
 +
|[[Image:Ringcode1c.jpg|120px]]
 +
|[[Image:Ringcode1d.jpg|90px]]
 +
|}
  
 +
</td></tr><tr valign="top"><td>
 +
===== Ringcode Variant 2 =====
 +
Note that this variant ''contains'' variant 1's pattern, with some addition segments filled in.
 +
{|
 +
|[[Image:Ringcode2a.jpg|80px]]
 +
|}
 +
 +
</td><td>
 +
===== Ringcode Variant 3 =====
 +
{|
 +
|[[Image:Ringcode3a.jpg|80px]]
 +
|[[Image:Ringcode3a-180.jpg|80px]]
 +
|}
 +
</td></tr><tr><td colspan="2">
 +
 +
===== Ringcode Legendary Figurine =====
 +
On the backside of the legendary edition Noble Monument figurine is a ringcode in the same format as those seen above. This ringcode may offer a little more insight into the structure of the ringcodes themselves, with a visible grid pattern in which segments are filled or empty.
 +
* '''''This ringcode is the same as variant #2'''''
 +
{|
 +
|[[Image:Ringcode-NobleFig.jpg|200px]]
 +
|}
 +
</td></tr><tr><td colspan="2">
 +
 +
===== Ringcode Legendary Box =====
 +
On opposite sides of the legendary box are two ringcodes, on (depicted) labels stating delivery origin and destination - Reach and Earth.
 +
{|
 +
|[[Image:Ringcode-LegendBox1.jpg|200px]]
 +
|[[Image:Ringcode-LegendBox2.jpg|200px]]
 +
|}
 +
</td></tr></table>
  
 
==== Posters and decals ====
 
==== Posters and decals ====
 
* Also scattered around the walls of ''Winter Contingency'' are large posters and round letter/dot decals. They may not serve a practical purpose, but they are documented here just in case.
 
* Also scattered around the walls of ''Winter Contingency'' are large posters and round letter/dot decals. They may not serve a practical purpose, but they are documented here just in case.
{|
+
:{|
 
|colspan="5"|[[Image:Reach_Decals1.jpg|220px]]
 
|colspan="5"|[[Image:Reach_Decals1.jpg|220px]]
 
|-
 
|-
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|}
 
|}
  
==== Siege of Madrigal ====
+
==== Misc content ====
* Every Halo title from Bungie has a location where the tune ''Siege of Madrigal'' can be heard in the distance.  Halo: Reach taks it to a new level. The easter egg can be found on the level ''New Alexandria''. ''(source: HaloReachPlanet.com [http://www.youtube.com/watch?v=R2ODXonaGeU])''
+
 
+
 
+
==== Other content ====
+
 
===== Dave =====
 
===== Dave =====
 
* In the lower left of the HUD, there is a string of binary:
 
* In the lower left of the HUD, there is a string of binary:
 
** 01000100011000010111011001100101
 
** 01000100011000010111011001100101
* This converted to decimal spells "'''Dave'''"
+
* This converted from binary as ascii spells "'''Dave'''"
[[Image:Reach_barcode.jpg|200px]]
+
:[[Image:Reach_barcode.jpg|200px]]
  
 
===== Adjutant Reflex? =====
 
===== Adjutant Reflex? =====
 
* At one point I noticed a fan grate that bore an eerily striking resemblance to the Chrysopteron, the glyph representing the Forerunner AI Adjutant Reflex.
 
* At one point I noticed a fan grate that bore an eerily striking resemblance to the Chrysopteron, the glyph representing the Forerunner AI Adjutant Reflex.
[[Image:ARGrate.jpg|200px]]
+
:{|
 +
|[[Image:ARGrate.jpg|200px]]
 +
|[[Image:Chrysopteron.gif]]
 +
|}
  
 
===== 2D Crate barcode =====
 
===== 2D Crate barcode =====
 
* On a closeup of the roundish tanks is a barcode with numbers barely visible.
 
* On a closeup of the roundish tanks is a barcode with numbers barely visible.
[[Image:Reach_cratecode.jpg|320px]]
+
:[[Image:Reach_cratecode.jpg|320px]]
 
Transcription:
 
Transcription:
 
<blockquote>
 
<blockquote>
Line 105: Line 115:
 
:1730[343206]3039][332]
 
:1730[343206]3039][332]
 
</blockquote>
 
</blockquote>
 +
 +
===== Monitor screens =====
 +
* Some repeated monitor textures include very low resolution text.
 +
{|
 +
|
 +
:[[Image:Reach_monitors1.jpg|150px]]
 +
|
 +
:[[Image:Reach_monitors2.jpg|150px]]
 +
|- valign="top"
 +
|<blockquote>
 +
General information will be updated at intervals between 3 and 7 units.
 +
<br/><br/>
 +
Normal operational levels to remain between 40 and 1100 degrees.
 +
<br/><br/>
 +
Information 123384.4<br/>
 +
92939*)<br/>
 +
948340423.2034<br/>
 +
</blockquote>
 +
|<blockquote>
 +
Pioneer matrix operational, information will be conveyed in order received
 +
<br/><br/>
 +
Please be cautious as variables may determine results
 +
</blockquote>
 +
|}
  
 
==== Fun stuff ====
 
==== Fun stuff ====
 +
===== Fast food menu =====
 
* In one level a fast food kiosk has menus on display:
 
* In one level a fast food kiosk has menus on display:
{|
+
:{|
 
|[[Image:Reach_fastfood1.jpg|200px]]
 
|[[Image:Reach_fastfood1.jpg|200px]]
 
|[[Image:Reach_fastfood2.jpg|200px]]
 
|[[Image:Reach_fastfood2.jpg|200px]]
 
|}
 
|}
 +
 +
===== New acronym =====
 +
* On the back of the Halo: Reach game box, at the very bottom center, is a new acronym: '''BBBSLTPHSTBGF'''
 +
*: This may possibly stand for:
 +
** ''Bye Bye Bungie, So Long To Project: Halo. Stuff's Totally Been Great Fun.''
 +
* See also [http://bs.bungie.org/2006/04/the_bungie_acro_1.html HBO's known acronym catalogue]
 +
 +
==== Siege of Madrigal (and Never Surrender) ====
 +
* Every Halo title from Bungie has a location where the tune ''Siege of Madrigal'' can be heard in the distance.  Halo: Reach takes it to a new level. The easter egg can be found on the level ''New Alexandria''. A hidden panel first activates ''Never Surrender'', and a second panel elsewhere activates ''Siege of Madrigal''.  ''(source: HaloReachPlanet.com [http://www.haloreachplanet.com/2010/09/12/how-to-siege-of-madrigal-halo-reach-egg-with-video/])''
 +
** Video (Spoiler):
 +
**: <videoflash>R2ODXonaGeU|320|240</videoflash>
 +
 +
==== Other easter eggs ====
 +
* For more easter eggs to unlock, see IGN's [http://guides.ign.com/guides/14276699/page_28.html Halo Reach guide]
 +
** Reach Racer!
 +
** Master Chief's cameo!
 +
** Unlockable avatar items!

Latest revision as of 08:45, 19 July 2012

Halo: Reach extended experience and game mysteries

Contents

Note: This page may contain campaign spoilers. Proceed with caution!

Halo: Reach Data Pads

When viewing a data pad, you'll hear what sounds like reversed audio playing the background. After reversal, the audio reveals a number of phrases being spoken by an entity. The phrases heard are played randomly.

Transcriptions, in a sensible order:

welcome child
breach identified
role confirmed
purge initiated
corruption contained
lineage confirmed
protocols reinstated

Thanks to halo.bungie.org, the data pads are all available in a single readable PDF form.



Data pads, all difficulties:

Legendary data pads:

Mysterious content

Some text transcriptions from low-resolution images may not be accurate, so if you think you have a more accurate reading, please share.

Hidden panel

  • On the level The Package, there is a keypad entry panel just outside the bounds of the level after you find the tank. Proceed around the left side of the rocks into the water. Unlike decorative geometry, this panel does prompt to press X to activate. (source, haloreachplanet.com [1] )
    What does it activate?

Radio chatter

  • On the level Overlook, as discovered in the beta version, on the radio can be overheard a communications exchange between "Blue Delta" and "Dragon X-Ray". (listen:[2])

Transcription (ordered):

  • Blue Delta, this is Dragon X-Ray, we are on the ground and three nights out from the objective, over.
    Dragon X-Ray, be advised that you are the only UNSC ground asset in that grid.
  • Say again, Blue Delta. We've got movement due east. That should be Strike Red, over.
    That's a negative, Dragon X-Ray. I say again, be advised that you are the only UNSC asset in that area.
  • Roger, Blue Delta. We're picking that movement again due east. You got something to soften it up?
    You got a location, Dragon X-Ray?
  • Grid as follows. Whisky-Delta-15741712, over.
    I copy. Whisky-Delta-15741712
  • That is correct. Request immediate support from any assets on station, over.
    Dragon X-Ray, it looks like all I've got available at this time is the UNSC Aegis Fate.
  • Blue Delta, is the Aegis Fate wet navy?
    Negative, Dragon. She's currently listed as a XO asset - a frigate.
  • Well we are less than a click from the target area, Blue Delta. We aint that desperate for help.
    Understood, Dragon X-Ray, give them hell out there and good luck.
  • Aegis Fate is the frigate that floats over the Halo 3 map Sandtrap.

Barcodes

  • On the first mission, Winter Contingency, scattered around the human structures can be found round shotcode-like QR- or bar-codes. Examples below.
  • There are 3 variant codes, but each appear numerous times at differing rotations, in some cases paired with other letters/numbers/symbols.
  • Below are a few instances I was able to locate (there are other duplicates accompanied by various letters and such)
Ringcode Variant 1
Ringcode1a.jpg Ringcode1b.jpg Ringcode1b-inv.jpg Ringcode1c.jpg Ringcode1d.jpg
Ringcode Variant 2

Note that this variant contains variant 1's pattern, with some addition segments filled in.

Ringcode2a.jpg
Ringcode Variant 3
Ringcode3a.jpg Ringcode3a-180.jpg
Ringcode Legendary Figurine

On the backside of the legendary edition Noble Monument figurine is a ringcode in the same format as those seen above. This ringcode may offer a little more insight into the structure of the ringcodes themselves, with a visible grid pattern in which segments are filled or empty.

  • This ringcode is the same as variant #2
Ringcode-NobleFig.jpg
Ringcode Legendary Box

On opposite sides of the legendary box are two ringcodes, on (depicted) labels stating delivery origin and destination - Reach and Earth.

Ringcode-LegendBox1.jpg Ringcode-LegendBox2.jpg

Posters and decals

  • Also scattered around the walls of Winter Contingency are large posters and round letter/dot decals. They may not serve a practical purpose, but they are documented here just in case.
Reach Decals1.jpg
Reach Posters1.jpg Reach Posters2.jpg Reach Posters3.jpg Reach Posters4.jpg Reach Posters5.jpg

Misc content

Dave
  • In the lower left of the HUD, there is a string of binary:
    • 01000100011000010111011001100101
  • This converted from binary as ascii spells "Dave"
Reach barcode.jpg
Adjutant Reflex?
  • At one point I noticed a fan grate that bore an eerily striking resemblance to the Chrysopteron, the glyph representing the Forerunner AI Adjutant Reflex.
ARGrate.jpg Chrysopteron.gif
2D Crate barcode
  • On a closeup of the roundish tanks is a barcode with numbers barely visible.
Reach cratecode.jpg

Transcription:

20 279403050530
1730[343206]3039][332]
Monitor screens
  • Some repeated monitor textures include very low resolution text.
Reach monitors1.jpg
Reach monitors2.jpg

General information will be updated at intervals between 3 and 7 units.

Normal operational levels to remain between 40 and 1100 degrees.

Information 123384.4
92939*)
948340423.2034

Pioneer matrix operational, information will be conveyed in order received

Please be cautious as variables may determine results

Fun stuff

Fast food menu
  • In one level a fast food kiosk has menus on display:
Reach fastfood1.jpg Reach fastfood2.jpg
New acronym
  • On the back of the Halo: Reach game box, at the very bottom center, is a new acronym: BBBSLTPHSTBGF
    This may possibly stand for:
    • Bye Bye Bungie, So Long To Project: Halo. Stuff's Totally Been Great Fun.
  • See also HBO's known acronym catalogue

Siege of Madrigal (and Never Surrender)

  • Every Halo title from Bungie has a location where the tune Siege of Madrigal can be heard in the distance. Halo: Reach takes it to a new level. The easter egg can be found on the level New Alexandria. A hidden panel first activates Never Surrender, and a second panel elsewhere activates Siege of Madrigal. (source: HaloReachPlanet.com [3])
    • Video (Spoiler):

Other easter eggs

  • For more easter eggs to unlock, see IGN's Halo Reach guide
    • Reach Racer!
    • Master Chief's cameo!
    • Unlockable avatar items!
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